主要物体持续射击子弹,它看起来像一个激光。我不知道怎么用按键敲一下子弹。我需要使用间隔吗?
var gameBullet=[];
var i=0;
//Starts game
function startGame() {
myGameArea.start();
myGamePiece= new component(20,20,"red",10,120);
}
//Creates canvas , events and how many times per sec should the object redraw
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 1);
window.addEventListener('keydown', function (e) {
myGameArea.keys = (myGameArea.keys || []);
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
window.addEventListener('keyup', function (e) {
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
window.addEventListener('space',function(e){
myGameArea.keys[e.keyCode] = (e.type == "space");
})
},
clear: function(){
this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
}
}
//Bullet constructor
function bullet(width,height,color,x,y){
this.gamearea=myGameArea;
this.width=width;
this.height=height;
this.speedX=5;
this.x=x;
this.y=y;
this.update = function(){
ctx=myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function(){
this.x+=this.speedX;
this.hitBorder();
}
this.hitBorder = function() {
var right = myGameArea.canvas.width - this.width;
if (this.x > right) {
this.x = right;
}
}
}
//Main Object constructor
function component(width,height,color,x,y){
this.gamearea=myGameArea;
var imageObj = new Image();
this.width=width;
this.height=height;
this.speedX=0;
this.speedY=0;
this.x=x;
this.y=y;
this.update= function(){
ctx=myGameArea.context;
/* ctx.drawImage(imageObj,this.x,this.y, this.width, this.height);
imageObj.src = 'stalin.png';
*/
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos= function(){
this.x+=this.speedX;
this.y+=this.speedY;
this.hitBorder();
}
this.hitBorder = function() {
var down = myGameArea.canvas.height - this.height;
if (this.y > down) {
this.y = down;
}
if (this.y < 0) {
this.y = 0;
}
var right = myGameArea.canvas.width - this.width;
if (this.x > right) {
this.x = right;
}
if (this.x < 0) {
this.x = 0;
}
}
}
我认为这是问题所在。我需要在循环中添加一些内容,但我不知道是什么。
//Updates game
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.keys && myGameArea.keys[37]) {myGamePiece.speedX = -1; }
if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.speedX = 1; }
if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speedY = -1; }
if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speedY = 1; }
if (myGameArea.keys && myGameArea.keys[32])
{
gameBullet[i]=new bullet(5,5,"red",myGamePiece.x,myGamePiece.y);
i=i+1;
}
myGamePiece.newPos();
myGamePiece.update();
for( i=0;i<gameBullet.length;i+=1){
gameBullet[i].newPos();
gameBullet[i].update();
}
}
startGame();
答案 0 :(得分:0)
您可以使用setinterval()代替for循环
setinterval(yourcode,timespan);