我正在开发一款游戏,其中我有一个可序列化的类,它有一个得分参数,最初设置为0。 现在我想要的是当分数大于1时,分数值将传递给我的主要活动,并且主要活动中会显示一些吐司 这是可序列化类的代码:
public class Game implements Serializable{
private static final long serialVersionUID = 8326065952389292265L;
private int score = 0;
这是我的分数增加,当它大于1时,分数值应该传递给主要活动
if(bird.GetX()+bW > px1 && bird.GetX() < px2)
{
if(birdY1>=minY && birdY2<=maxY)
{
}
else
{
if(!boom)
SoundManager.playSound(5, 1);
boom = true;
bird.SetState(0);
}
score = (i+1);
if (score>1)
{
}
}
我很困惑如何将此分数值发送到我的主要活动,然后如何在主要活动中获取它。任何人都可以帮我一些小代码,如何完成它?任何帮助将不胜感激
这是我的MainActivity代码:
public class MainActivity extends Activity {
private static final String TAG = MainActivity.class.getSimpleName();
private SurfaceView mainGameView;
static Bitmap bitmap;
static Canvas canvas;
private GameLogic gameLogic;
private Game gamescore;
private ArrayList<String> wordsDictionary;
private Context context;
private MyTask mt;
private boolean dictionaryLoaded;
private ImageView image;
private Activity activity;
Intent playbackServiceIntent;
@TargetApi(Build.VERSION_CODES.GINGERBREAD)
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
activity = this;
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
requestWindowFeature(Window.FEATURE_NO_TITLE);
SoundManager.getInstance();
SoundManager.initSounds(this);
SoundManager.loadSounds();
SoundManager.playSound(1, 1);
if(true)
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
else
getWindow().setFlags(WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN, WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN);
context = this;
gameLogic = new GameLogic(context, getResources());
dictionaryLoaded = false;
SharedPreferences sPref = getPreferences(MODE_PRIVATE);
String data1 = sPref.getString("data1", "");
mainGameView = new MainGameView(this, gameLogic);
final RelativeLayout layout = new RelativeLayout(context);
layout.addView(mainGameView);
Runnable runnable = new Runnable() {
@Override
public void run() {
}
};
new Thread(runnable).start();
if(true)
{
setContentView(layout);
}
}
答案 0 :(得分:2)
public static void setScore(int s) {
score=s;
}
public static int getScore()
{
return score;
}
现在您可以在主Activity中使用as:
int scr=Game.getScore();
上面的代码将返回分数
答案 1 :(得分:0)
创建一个界面
public interface GameScoreListener{
void onScoreIncrease(int incrementBy);
void onScoreDecrease(int decrementBy)
}
在GameScoreListener
中实施MainActivity
。
在您改变分数的班级中创建GameScoreListener
setter和getter。当任何方法中的分数发生变化时,请检查GameScoreListener
的NPE,然后从GameScoreListener
进行回调。