您好我是Java GUI编程的新手。我创建了Jframe(MainFrame)
并添加JPanel(OutPanel)
其他Jpanel(InnerPanel)
。我尝试在InnerPanel
中绘制图片,而不是绘制OutPanel
。我希望OutPanel
过去只是Container
。所以当你看到TestA。我从Graphics
InnerPanel
中的OutPanel
获得了paintComponent()
这是一种覆盖方法。
最后,我可以使用InnerPanel
Graphics
OutPanel
方法中的paintComponent()
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class TestA{
private static Image image = GUI.loadImage("PlayerBoard.jpg");
public static void main(String[] args) {
TestA testA = new TestA();
}
public TestA() {
JFrame mainFrame = new JFrame("Main Frame");
mainFrame.setLayout(null);
mainFrame.setSize(500, 500);
mainFrame.setVisible(true);
mainFrame.setBackground(Color.black);
mainFrame.setLocation(800, 400);
OutPanel outPanel = new OutPanel();
mainFrame.getContentPane().add(outPanel);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
outPanel.repaint();
}
private class OutPanel extends JPanel {
JPanel innerPanel;
public OutPanel() {
this.setLayout(null);
this.setLocation(0, 0);
this.setSize(500, 50);
this.setBackground(Color.red);
innerPanel = new JPanel();
this.innerPanel.setSize(400, 50);
this.innerPanel.setVisible(true);
this.add(innerPanel);
}
@Override
protected void paintComponent(Graphics g) {
// TODO Auto-generated method stub
super.paintComponent(g);
int width = 500;
int height = 50;
BufferedImage resized = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
Graphics gBuffer = resized.createGraphics();
gBuffer.drawImage(TestA.image, 0, 0, width, height, this);
Graphics gPanel = innerPanel.getGraphics();
gPanel.drawImage(resized, 0, 0, width, height, this);
}
}
}
进行绘制。但它不能很好地运作。程序启动时,它无法一次绘制图像。当我隐藏窗口并再次显示时,程序显示图像。即使这是Image的一部分,也不是所有的Image。
drawImage()
所以我尝试不同的方式(TestB)。唯一不同的是,我只是将getGraphics()
方法和InnerPanel
内容移至paintComponent()
OutPanel
来自paintComponent()
' s {{1 }}。这是另一个Code TestB。而且效果很好。
为什么会这样。它与context
有关吗?什么是Context
。我可以在InnerPanel's
中绘制OutPanel
图片吗?
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class TestB {
private static Image image = GUI.loadImage("PlayerBoard.jpg");
public static void main(String[] args) {
TestB testB = new TestB();
}
public TestB() {
JFrame mainFrame = new JFrame("Main Frame");
mainFrame.setLayout(null);
mainFrame.setSize(500, 500);
mainFrame.setVisible(true);
mainFrame.setBackground(Color.black);
mainFrame.setLocation(800, 400);
OutPanel outPanel = new OutPanel();
mainFrame.add(outPanel);
outPanel.repaint();
}
private class OutPanel extends JPanel {
JPanel innerPanel;
public OutPanel() {
this.setLayout(null);
this.setLocation(0, 0);
this.setSize(500, 50);
this.setBackground(Color.red);
innerPanel = new InnerPanel(this);
this.innerPanel.setSize(500, 50);
this.innerPanel.setVisible(true);
this.add(innerPanel);
this.repaint();
}
}
private class InnerPanel extends JPanel {
OutPanel outPanel;
public InnerPanel(OutPanel outPanel) {
this.outPanel = outPanel;
}
@Override
protected void paintComponent(Graphics g) {
// TODO Auto-generated method stub
super.paintComponent(g);
int width = 500;
int height = 50;
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawImage(TestB.image, 0, 0, width, height, this);
}
}
}
答案 0 :(得分:2)
组件的paintComponent()方法仅负责绘制自身。它永远不应该知道或关心任何其他组件。
我希望OutPanel过去只是容器。
然后就这样做。创建面板并为外部面板设置布局管理器,然后将外部面板添加到JFrame。
然后创建内部面板并将其添加到外部面板。确保覆盖内部面板的getPreferredSize()
方法,以便外部面板的布局管理器可以完成其工作。
阅读Custom Painting上Swing教程中的部分,了解更多信息和工作示例。