vim突出显示所有带标记的行

时间:2016-09-20 02:38:16

标签: vim

有插件显示标记,例如vim-signatureShowMarks,但他们只在侧栏显示标志。

有没有办法突出显示有标记的所有行?

目前我正在使用表达式来执行此操作,例如:

:highlight currawong ctermbg=darkred guibg=darkred
:match currawong /\%12l\|\%34l\|\%5l/

这突出了第12,34和5行。

它有效但不太方便。

1 个答案:

答案 0 :(得分:1)

请使用此命令:

a-d

它将突出显示包含标记的行:import sys GameMatrix = [ ['S','E','A','N','T','A','R','C','I','T','R','U','R','T','O','I','I','Y'], ['O','C','U','P','O','N','A','P','S','A','N','D','D','U','N','E','R','L'], ['C','O','A','U','S','E','A','R','L','M','O','O','Y','N','O','S','I','N'], ['E','P','O','V','A','L','L','A','A','R','R','A','A','D','F','O','R','E'], ['D','R','F','L','R','D','R','Y','N','I','L','S','R','R','C','R','A','A'], ['V','A','L','L','E','Y','S','A','D','Y','H','U','M','A','T','A','P','E'], ['T','I','D','A','L','P','O','O','L','M','O','U','N','T','A','I','N','S'], ['D','R','J','O','D','D','C','O','R','A','L','R','E','E','F','N','S','E'], ['A','I','U','A','E','P','E','O','A','S','I','S','N','O','O','F','E','A'], ['N','E','N','S','S','O','A','S','R','I','S','L','A','C','A','O','A','F'], ['T','D','G','S','E','D','A','L','C','E','H','U','M','E','A','R','F','L'], ['A','E','L','D','P','I','I','T','T','A','O','L','A','K','E','E','L','O'], ['R','D','E','S','E','R','T','R','I','V','E','R','E','P','R','S','O','O'], ['C','P','I','C','E','I','D','O','C','E','A','N','P','O','L','T','H','R'], ['J','O','T','O','A','N','T','A','R','C','T','I','C','U','E','T','U','P'], ['U','N','U','S','A','N','D','D','U','O','A','G','R','A','S','S','M','O'], ['N','D','H','U','M','F','O','R','E','S','T','S','E','A','F','D','I','P'], ['V','A','L','L','R','E','T','I','D','A','L','P','T','I','D','A','D','I'], ] wordSearch = {'antarctic','grass','oasis','sanddune','arctic','humid','ocean','sea','coralreef','island','pond','seafloor','desert','jungle','prairie','tidalpool','dry','lake','rainforest','tundra','forest','mountain','river','valley'} def print_board(GameMatrix): for i in range(0,len(GameMatrix)): for j in range(0,len(GameMatrix[i])): sys.stdout.write(GameMatrix[i][j]) sys.stdout.write(' ') print def word_going_right(GameMatrix,wordSearch,row,col): i = 0 f = 0 v = True while v == True: if wordSearch[i] == GameMatrix[row][col]: f += 1 if f == len(wordSearch): v = True break if wordSearch[i] != GameMatrix[row][col]: v = True break i += 1 f += 1 if col >= len(GameMatrix[0]): v = False break return v def word_going_left(Gamematrix,wordSearch,row,col): i = 0 f = 0 v = True while v == True: if wordSearch[i] == GameMatrix[row][col]: f += 1 if f == len(wordSearch): v = True break if wordSearch[i] != GameMatrix[row][col]: v = False break i += 1 f += 1 col -= 1 if col <= 0: v = False break return v def word_going_up(GameMatrix,wordSearch,row,col): i = 0 f = 0 v = True while v == True: if wordSearch[i] == GameMatrix[row][col]: f += 1 if f == len(wordSearch): v = True break if wordSearch[i] != GameMatrix[row][col]: v = False break i += 1 f += 1 row -= 1 if row <= 0: v = False break return v def word_going_down(GameMatrix,wordSearch,row,col): i = 0 f = 0 v = True while v == True: if wordSearch[i] == GameMatrix[row][col]: f += 1 if f == len(wordSearch): v = True break if wordSearch[i] != GameMatrix[row][col]: v = False break i += 1 row += 1 if row >= len(GameMatrix): v = False break return v def find_word_in_puzzle(GameMatrix,wordSearch): value = True new_row = 0 new_col = 0 direction = '' for r in range(0,len(GameMatrix)): for c in range(0,len(GameMatrix)): if word_going_right(GameMatrix,wordSearch,r,c) == True: new_row = r new_col = c direction = 'right' value = True break if word_going_left(GameMatrix,wordSearch,r,c) == True: new_row =r new_col = c direction = 'left' value = True break if word_going_up(GameMatrix,wordSearch,r,c) == True: new_row = r new_col = c direction = 'up' value = True break if word_going_down(GameMatrix,wordSearch,r,c) == True: new_row = r new_col = c direction = 'down' value = True break if value == False: print "%s can't be found" % (wordSearch) if __name__ == '__main__': print GameMatrix print print_board(GameMatrix) print words_filename = raw_input("Enter the word= ") print wordSearch print for line in words_filename: word = line.strip() find_word_in_puzzle(GameMatrix, wordSearch) 键入 F5 以强制重绘。