我无法弄清楚如何在Swift 3.0中重复调度计时器。我的代码:
let queue = DispatchQueue(label: "com.firm.app.timer",
attributes: DispatchQueue.Attributes.concurrent)
let timer = DispatchSource.makeTimerSource(flags: DispatchSource.TimerFlags(rawValue: UInt(0)),
queue: queue)
timer.scheduleRepeating(deadline: DispatchTime.now(),
interval: .seconds(5),
leeway: .seconds(1)
)
timer.setEventHandler(handler: {
//a bunch of code here
})
timer.resume()
计时器只会触发一次并且不会像它应该的那样重复。我该如何解决这个问题?
答案 0 :(得分:49)
确保计时器不会超出范围。与NSTimer
不同,您需要保持对GCD计时器的强引用,例如:
var timer: DispatchSourceTimer?
private func startTimer() {
let queue = DispatchQueue(label: "com.firm.app.timer", attributes: .concurrent)
timer?.cancel() // cancel previous timer if any
timer = DispatchSource.makeTimerSource(queue: queue)
timer?.schedule(deadline: .now(), repeating: .seconds(5), leeway: .milliseconds(100))
// or, in Swift 3:
//
// timer?.scheduleRepeating(deadline: .now(), interval: .seconds(5), leeway: .seconds(1))
timer?.setEventHandler { [weak self] in // `[weak self]` only needed if you reference `self` in this closure and you want to prevent strong reference cycle
print(Date())
}
timer?.resume()
}
private func stopTimer() {
timer?.cancel()
timer = nil
}