我正在尝试在我的应用中实现一个非常简单的绘图视图。这只是我的应用程序的一小部分,但它变成了一个真正的麻烦。这是我到目前为止所拥有的,但它现在正在显示的是莫尔斯代码,如点和线。
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *docsPath = [paths objectAtIndex:0];
NSString *savePath = [NSString stringWithFormat:@"%@/notePadImage.jpg",docsPath];
NSData *data = [NSData dataWithContentsOfFile:savePath];
UIImage *image = [UIImage imageWithData:data];
if (image == nil) {
NSString *pathToBlank = [[NSBundle mainBundle]pathForResource:@"blankNotePadPage" ofType:@"png"];
NSData *data = [NSData dataWithContentsOfFile:pathToBlank];
image = [UIImage imageWithData:data];
}
arrayOfTouches = [[NSMutableArray alloc] initWithCapacity:10];
self.drawImage.image = image;
mouseMoved = 0;
[self.view bringSubviewToFront:closeButton];
[self.view bringSubviewToFront:clearButton];
self.timer = [NSTimer scheduledTimerWithTimeInterval:.02 target:self selector:@selector(drawIt) userInfo:nil repeats:YES];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[arrayOfTouches addObject:touch];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[arrayOfTouches addObject:touch];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
-(void) drawIt {
NSMutableArray *tempArray = [NSMutableArray arrayWithArray:arrayOfTouches];
[arrayOfTouches removeAllObjects];
if ([tempArray count]>1) {
[arrayOfTouches removeAllObjects];
CGPoint point1 = [[tempArray objectAtIndex:0] previousLocationInView:self.view];;
CGPoint point2;
CGPoint point3;
for (int i = 0; i < [tempArray count]-1;i = i+1) {
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 3.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), point1.x, point1.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), point2.x, point2.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.view bringSubviewToFront:closeButton];
[self.view bringSubviewToFront:clearButton];
point1 = point2;
}
}
}
答案 0 :(得分:10)
我的一个应用程序也需要一些简单的绘图。这是它的略微修改版本。它的工作方式基本上与hotpaw2描述的一样。我创建了一个“画布”视图来处理所有绘图,我只需将它添加到需要的地方。
速度适合我的目的。
<强> CanvasView.h:强>
@interface CanvasView : UIView {
NSMutableArray *points;
}
@property (nonatomic, retain) NSMutableArray *points;
@end
<强> CanvasView.m:强>
#import "CanvasView.h"
@implementation CanvasView
@synthesize points;
- (id) initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor blueColor];
}
return self;
}
-(void)drawRect:(CGRect)rect
{
if (self.points.count == 0)
return;
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); //white
CGContextSetLineWidth(context, 1.0);
CGPoint firstPoint = [[self.points objectAtIndex:0] CGPointValue];
CGContextBeginPath(context);
CGContextMoveToPoint(context, firstPoint.x, firstPoint.y);
int i = 1;
while (i < self.points.count)
{
CGPoint nextPoint = [[self.points objectAtIndex:i] CGPointValue];
if (nextPoint.x < 0 && nextPoint.y < 0)
{
CGContextDrawPath(context, kCGPathStroke);
if (i < (self.points.count-1))
{
CGContextBeginPath(context);
CGPoint nextPoint2 = [[self.points objectAtIndex:i+1] CGPointValue];
CGContextMoveToPoint(context, nextPoint2.x, nextPoint2.y);
i = i + 2;
}
else
i++;
}
else
{
CGContextAddLineToPoint(context, nextPoint.x, nextPoint.y);
i++;
}
}
CGContextDrawPath(context, kCGPathStroke);
}
-(void)dealloc
{
[points release];
[super dealloc];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
CGPoint location = [touch locationInView:self];
if (self.points == nil)
{
NSMutableArray *newPoints = [[NSMutableArray alloc] init];
self.points = newPoints;
[newPoints release];
}
[self.points addObject:[NSValue valueWithCGPoint:(location)]];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
CGPoint location = [touch locationInView:self];
[self.points addObject:[NSValue valueWithCGPoint:(location)]];
[self setNeedsDisplay];
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
CGPoint location = [touch locationInView:self];
[self.points addObject:[NSValue valueWithCGPoint:(location)]];
CGPoint endPoint = CGPointMake(-99, -99); //"end of path" indicator
[self.points addObject:[NSValue valueWithCGPoint:(endPoint)]];
[self setNeedsDisplay];
}
@end
将canvasView添加到需要的位置:
CanvasView *cv = [[CanvasView alloc] initWithFrame:CGRectMake(0, 0, 320, 640)];
[self.view addSubview:cv];
[cv release];
答案 1 :(得分:4)
处理触摸时不要画画。它会减慢触摸处理程序的速度,以至于你可能会得到你所看到的连接点效果。
将触摸坐标保存在数组中,并计划稍后绘制它们。
查看一些简单的动画教程,了解如何基于动画UITimer或CADisplayLink调用的setNeedsDisplay绘制drawRect。以更合适的速度在那里绘制所有线段。