我正在使用扩展图库视图的library。 但是,我遇到的问题是未选择的项目是像素化的。深入研究代码,我怀疑这是基于输入进行图像处理的函数。
我的问题是,有没有办法确保当代码在图像矩阵上调用postScale时,我的图像不会像素化?
希望有人能指出我正确的方向。
unselectedScale = 0.2f
@Override
protected boolean getChildStaticTransformation(View child, Transformation t) {
// We can cast here because FancyCoverFlowAdapter only creates wrappers.
FancyCoverFlowItemWrapper item = (FancyCoverFlowItemWrapper) child;
// Since Jelly Bean childs won't get invalidated automatically, needs to be added for the smooth coverflow animation
if (android.os.Build.VERSION.SDK_INT >= 16) {
item.invalidate();
}
final int coverFlowWidth = this.getWidth();
final int coverFlowCenter = coverFlowWidth / 2;
final int childWidth = item.getWidth();
final int childHeight = item.getHeight();
final int childCenter = item.getLeft() + childWidth / 2;
// Use coverflow width when its defined as automatic.
final int actionDistance = (this.actionDistance == ACTION_DISTANCE_AUTO) ? (int) ((coverFlowWidth + childWidth) / 2.0f) : this.actionDistance;
// Calculate the abstract amount for all effects.
final float effectsAmount = Math.min(1.0f, Math.max(-1.0f, (1.0f / actionDistance) * (childCenter - coverFlowCenter)));
// Clear previous transformations and set transformation type (matrix + alpha).
t.clear();
t.setTransformationType(Transformation.TYPE_BOTH);
// Alpha
if (this.unselectedAlpha != 1) {
final float alphaAmount = (this.unselectedAlpha - 1) * Math.abs(effectsAmount) + 1;
t.setAlpha(alphaAmount);
}
// Saturation
if (this.unselectedSaturation != 1) {
// Pass over saturation to the wrapper.
final float saturationAmount = (this.unselectedSaturation - 1) * Math.abs(effectsAmount) + 1;
item.setSaturation(saturationAmount);
}
final Matrix imageMatrix = t.getMatrix();
// Apply rotation.
if (this.maxRotation != 0) {
final int rotationAngle = (int) (-effectsAmount * this.maxRotation);
this.transformationCamera.save();
this.transformationCamera.rotateY(rotationAngle);
this.transformationCamera.getMatrix(imageMatrix);
this.transformationCamera.restore();
}
// Zoom.
if (this.unselectedScale != 1) {
final float zoomAmount = (this.unselectedScale - 1) * Math.abs(effectsAmount) + 1;
// Calculate the scale anchor (y anchor can be altered)
final float translateX = childWidth / 2.0f;
final float translateY = childHeight * this.scaleDownGravity;
imageMatrix.preTranslate(-translateX, -translateY);
imageMatrix.postScale(zoomAmount, zoomAmount);
imageMatrix.postTranslate(translateX, translateY);
}
return true;
}