我正在制作战舰游戏。我想放置3条长3片的小船而不重叠。我写了以下代码:
var boatGrid = {
placeBoat : function() {
for (boatNum = 1; boatNum < 4; boatNum++) {
console.log("boat placed now");
this.selectPos();
document.getElementById("boattest").innerHTML = boatPos;
if (document.getElementById(boatPos).hasBoat == 1) {
this.placeBoat();
document.getElementById("boattest").innerHTML = "failed";
}
else {
this.buildBoat();
}
}
},
selectPos : function() {
xPos = Math.floor(Math.random() * 8 + 1);
yPos = Math.floor(Math.random() * 10 + 1);
boatPos = "cell_" + xPos + "_" + yPos;
},
buildBoat : function() {
for (boatLen = 1; boatLen < 4; boatLen++) {
boatPos = "cell_" + xPos + "_" + yPos;
xPos = xPos + 1;
document.getElementById(boatPos).hasBoat = 1;
document.getElementById(boatPos).style.backgroundColor = "brown";
console.log("placed one tile");
}
},
clearTable : function() {
for (y = 1; y < 11; y++) {
for (x = 1; x < 11; x++) {
boatPos = "cell_" + x + "_" + y;
document.getElementById(boatPos).hasBoat = 0;
document.getElementById(boatPos).boatHere = 0;
document.getElementById(boatPos).style.backgroundColor = "#34B0D9"
document.getElementById(boatPos).innerHTML = "<pre> </pre>";
boatGrid.hasChecked = 0;
}
}
},
}
当选择一个坐标两次(变量boatPos存储坐标)时,函数placeBoat()应该自行调用。但是,实际发生的是buildBoat()函数被调用两次。你们有没有人看到这个问题?我目前认为让placeBoat()函数不得不从内部回忆自己是一个问题,但我不知道如何解决这个问题。所有帮助表示赞赏。
答案 0 :(得分:0)
我会将boatPos作为全局变量存储在boatGrid中,就像那样:
var boatGrid = {
boatPos: 0,
placeBoat : function() {
for (boatNum = 1; boatNum < 4; boatNum++) {
//same code as before
if (this.boatPos == 1) {
this.placeBoat();
// same code as before
}
},
buildBoat : function() {
for (boatLen = 1; boatLen < 4; boatLen++) {
//same code as before
this.boatPos = 1;
// same code as before
}
},
}
如果您需要在boatPos中存储更多属性(看起来如此),请使用对象:
boatPos = {
hasBoat: 0,
},
然后,在函数中:
if (this.boatPos.hasBoat == 1)
和
this.boatPos.hasBoat = 1;