我正在尝试做一个whackamole类型的游戏。我已经启用了ImageViews hole1>第9洞。调用swapFace()会像我想要的那样随机交换ImageView。
我想首先调用start(),在onTick上调用newPopup()。在最多五秒的随机间隔之后,newpopup()应该调用swapface()。
调用swapface本身就可以正常工作,但是调用start()会导致无法交换。我有一种感觉,我错过了一些明显的东西,并会欣赏指针。
private void start(){
CountDownTimer myCount = new CountDownTimer(60000, 800){
@Override
public void onTick(long millisUntilFinished) {
newPopup();
}
@Override
public void onFinish(){}
}; myCount.start();
}
private void newPopup(){
Random rand = new Random();
int w = rand.nextInt(5000);
CountDownTimer myCount3 = new CountDownTimer(w, 100) {
@Override
public void onTick(long millisUntilFinished) {
}
@Override
public void onFinish() {
swapFace();
}
};
}
private void swapFace(){
Random rand = new Random();
int holeNo = rand.nextInt(9);
final ImageView x;
if (holeNo ==0){ x = (ImageView) findViewById(R.id.hole1);}
else if (holeNo ==1){ x = (ImageView) findViewById(R.id.hole2);}
else if (holeNo ==2){ x = (ImageView) findViewById(R.id.hole3);}
else if (holeNo ==3){ x = (ImageView) findViewById(R.id.hole4);}
else if (holeNo ==4){ x = (ImageView) findViewById(R.id.hole5);}
else if (holeNo ==5){ x = (ImageView) findViewById(R.id.hole6);}
else if (holeNo ==6){ x = (ImageView) findViewById(R.id.hole7);}
else if (holeNo ==7){ x = (ImageView) findViewById(R.id.hole8);}
else { x = (ImageView) findViewById(R.id.hole9);}
x.setImageResource(R.drawable.sad);
int timeUp = rand.nextInt(3000) + 500;
CountDownTimer myCount = new CountDownTimer(timeUp, 100){
@Override
public void onTick(long millisUntilFinished) {
}
}
}
答案 0 :(得分:0)
我想你想阻止newPopup()
在之前的CountTimer实例完成之前被调用。
您可以使用synchronized
或myCount
中的勾号大于w
(5000)来执行此操作:
CountDownTimer myCount = new CountDownTimer(60000, 6000)
或介绍一个字段
private newPopupRunning = false;
并使用它:
private void newPopup(){
if(newPopupRunning) return;
newPopupRunning=true;
Random rand = new Random();
int w = rand.nextInt(5000);
CountDownTimer myCount3 = new CountDownTimer(w, 100) {
@Override
public void onTick(long millisUntilFinished) {
}
@Override
public void onFinish() {
newPopupRunning=false;
swapFace();
}
};
}