在Qt中,我想检查 import UIKit
class ViewController: UIViewController {
var orangeSquare: UIView?
var animator: UIDynamicAnimator?
override func viewDidLoad() {
super.viewDidLoad()
func sliderChanged(sender: AnyObject) {
var sliderValue = sender.value
}
//Create animation
let dim = CGRectMake(100, 500, 200, 100)
orangeSquare = UIView(frame: dim)
orangeSquare?.backgroundColor = UIColor.orangeColor()
//Add item to the screen
self.view.addSubview(orangeSquare!)
//Initialize the animator
animator = UIDynamicAnimator(referenceView: self.view)
//Add gravity
let gravity = UIGravityBehavior(items: [orangeSquare!])
let direction = CGVectorMake(0.0, sliderValue)
gravity.gravityDirection = direction
//Collision
let boundries = UICollisionBehavior(items: [orangeSquare!])
boundries.translatesReferenceBoundsIntoBoundary = true
//Add animations
animator?.addBehavior(boundries)
animator?.addBehavior(gravity)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
中的adb
命令是否有效( - >已安装)。我已尝试使用cmd
和system
,但无法获取有关process
是否可以投放的任何信息。
答案 0 :(得分:1)
我能想到的解决方案是迭代PATH
环境变量中的所有目录,并检查adb
文件是否存在。
QProcessEnvironment env = QProcessEnvironment::systemEnvironment();
QStringList dirs = env.value("PATH").split(":");
foreach(QString p, dirs){
QFileInfo check_file(p + "/" + "adb");
if (check_file.exists() && check_file.isFile()) {
qDebug() << "Yes!";
}
}
顺便说一句,我在我的linux机器上测试过并且工作正常。
在Windows计算机上,您需要将adb
替换为adb.exe
,将:
替换为;
。