如何将组件添加到游戏对象?
的正常路径GameObject obj = _factory.Create(); // Creates from prefab
HasScore score = obj.AddComponent<HasScore>(); // attach the component
问题是HasScore
组件没有通过IoC
,因此不会注入依赖项。我的问题是如何添加组件?或者我如何让它通过IoC
?我在文档中找不到这个,如果有人这么做的话会非常有用的
[Inject]
public void Initialize(SomeSignal.Trigger trigger)
{
_trigger = trigger;
Debug.Log("[+] Injecting in HasScore...");
}
答案 0 :(得分:1)
IInstantiator
界面中。
// Add new component to existing game object and fill in its dependencies
// NOTE: Gameobject here is not a prefab prototype, it is an instance
TContract InstantiateComponent<TContract>(GameObject gameObject)
where TContract : Component;
TContract InstantiateComponent<TContract>(
GameObject gameObject, IEnumerable<object> extraArgs)
where TContract : Component;
Component InstantiateComponent(
Type componentType, GameObject gameObject);
Component InstantiateComponent(
Type componentType, GameObject gameObject, IEnumerable<object> extraArgs);
Component InstantiateComponentExplicit(
Type componentType, GameObject gameObject, List<TypeValuePair> extraArgs);
所以根据它(Zenject的代码在代码中得到了很好的解释)如果我想附加我的HasScore
组件,它将如下所示(假设Container
是{{1}的实例注入当前上下文:
DiContainer