Zenject动态添加组件

时间:2016-09-15 14:59:21

标签: c# unity3d inversion-of-control unity5 zenject

如何将组件添加到游戏对象?

的正常路径
GameObject obj = _factory.Create(); // Creates from prefab

HasScore score = obj.AddComponent<HasScore>(); // attach the component

问题是HasScore组件没有通过IoC,因此不会注入依赖项。我的问题是如何添加组件?或者我如何让它通过IoC?我在文档中找不到这个,如果有人这么做的话会非常有用的

[Inject]
public void Initialize(SomeSignal.Trigger trigger)
{
    _trigger = trigger;
    Debug.Log("[+] Injecting in HasScore...");
}

1 个答案:

答案 0 :(得分:1)

Bunny83中的{p> Unity Answers回答了这个问题。答案是在Zenject的IInstantiator界面中。

// Add new component to existing game object and fill in its dependencies
// NOTE: Gameobject here is not a prefab prototype, it is an instance
TContract InstantiateComponent<TContract>(GameObject gameObject)
    where TContract : Component;

TContract InstantiateComponent<TContract>(
    GameObject gameObject, IEnumerable<object> extraArgs)
    where TContract : Component;

Component InstantiateComponent(
    Type componentType, GameObject gameObject);

Component InstantiateComponent(
    Type componentType, GameObject gameObject, IEnumerable<object> extraArgs);

Component InstantiateComponentExplicit(
    Type componentType, GameObject gameObject, List<TypeValuePair> extraArgs);

所以根据它(Zenject的代码在代码中得到了很好的解释)如果我想附加我的HasScore组件,它将如下所示(假设Container是{{1}的实例注入当前上下文:

DiContainer