用Python制作排序的足球联赛表

时间:2016-09-15 11:54:46

标签: python list sorting

我创建了一个模拟团队之间整个足球赛季的计划。用户输入团队'名字和他们的技能等级。然后,它使用泊松分布来比较他们的技能等级并计算两个团队之间的结果。每场比赛结束后,相关名单都会更新:获胜队伍获得3分(因此,如果是第三支球队获胜,则指数[2]的值增加3分)。我有一个单独的积分列表,得分,失球,赢得的比赛,抽取的比赛和失去的比赛(旁注 - 有更有效的方法吗?) 我遇到的问题是在赛季结束时:每支球队都按照球队最初输入的顺序输出他们的数据。这是通过使用'名称中的团队名称来实现的。 list与他们在'点中的点数相同的索引。名单。所以问题是,如果我点了点'#39;列表然后他们将与他们的名字不同步。我希望这是有道理的,但这是一个季节的示例输出:

Enter number of teams in league: 4
Enter team 1 name: a
Enter team 2 name: b
Enter team 3 name: c
Enter team 4 name: d
Enter a skill: 1
Enter b skill: 3
Enter c skill: 5
Enter d skill: 8
===========================================
a's home games: 
===========================================

a 2 - 0 b 

a 0 - 2 c 

a 0 - 0 d 

===========================================
b's home games: 
===========================================

b 2 - 3 a 

b 1 - 0 c 

b 0 - 0 d 

===========================================
c's home games: 
===========================================

c 1 - 0 a 

c 1 - 0 b 

c 0 - 1 d 

===========================================
d's home games: 
===========================================

d 4 - 0 a 

d 2 - 0 b 

d 0 - 0 c 

Final table: 
a               Skill: 1     Points: 7     For: 5     Against: 9     Goal difference: -4    Wins: 2     Draws: 1     Losses: 3    
b               Skill: 3     Points: 4     For: 3     Against: 8     Goal difference: -5    Wins: 1     Draws: 1     Losses: 4    
c               Skill: 5     Points: 10    For: 4     Against: 2    Goal difference: 2     Wins: 3     Draws: 1     Losses: 2    
d               Skill: 8     Points: 12    For: 7     Against: 0    Goal difference: 7     Wins: 3     Draws: 3     Losses: 0    
[4, 7, 10, 12]

所以我现在要做的是能够以降序排列打印最终排名表,而不是按照索引顺序打印现在的方式。

很抱歉,如果措辞不好 - 我的程序代码可能更有用,所以这里是:

import math
import random
#Lambda value in Poisson distribution for higher rated team
lambOne = 1.148698355
#Lambda value for lower rated team
lambTwo = 0.8705505633

#Poisson distribution calculating goals scored by the home team
def homeMatch(homeRating,awayRating):
    global lambOne
    global x
    global y
    if x == y:
        raise ValueError
    else:
        lamb = lambOne**(int(homeRating)-int(awayRating))
        homeScore = 0
        z = random.random()    
        while z > 0:
            z = z - ((lamb**homeScore * math.exp(lamb * -1))/(math.factorial(homeScore)))
            homeScore += 1
        return (homeScore-1)

#Poisson distribution calculating goals scored by away team
def awayMatch(homeRating,awayRating):
    global lambTwo
    global x
    global y
    #This check is to stop a team playing itself
    if x == y:
        raise ValueError
    else:
        lamb = lambTwo**(int(homeRating)-int(awayRating))
        awayScore = 0
        z = random.random()    
        while z > 0:
            z = z - ((lamb**awayScore * math.exp(lamb * -1))/(math.factorial(awayScore)))
            awayScore += 1
        return (awayScore-1)

#Selecting number of teams in league
leagueSize = int(input("Enter number of teams in league: "))

#Initialising empty lists
teamNames = []
teamSkill = []
teamPoints = []
teamFor = []
teamAgainst = []
teamWins = []
teamDraws = []
teamLosses = []

#Populating lists with number of zeroes equal to the number of teams (one zero for each)
for x in range(leagueSize):
    teamPoints += [0]
    teamFor += [0]
    teamAgainst += [0]
    teamWins += [0]
    teamDraws += [0]
    teamLosses += [0]

#Entering names and skill ratings for each team
for i in range(leagueSize):
    teamNames += [input("Enter team "+str(i+1)+" name: ")]
for j in range(leagueSize):
    teamSkill += [input("Enter "+teamNames[j]+" skill: ")]

#Initialising variables
homeScore = 0
awayScore = 0

#The season begins - each team plays all of its home games in one go
for x in range(leagueSize):
    #input("Press enter to continue ")
    print("===========================================")
    print(teamNames[x]+"'s home games: ")
    print("===========================================\n")
    for y in range(leagueSize):
        error = 0
        try:
            homeScore = homeMatch(teamSkill[x],teamSkill[y])
        #Skipping a game to stop a team playing itself
        except ValueError:
            pass
            error += 1
        try:
            awayScore = awayMatch(teamSkill[x],teamSkill[y])
        except ValueError:
            pass
        if error == 0:
            #Updating lists
            print(teamNames[x],homeScore,"-",awayScore,teamNames[y],"\n")
            teamFor[x] += homeScore
            teamFor[y] += awayScore
            teamAgainst[x] += awayScore
            teamAgainst[y] += homeScore
            if homeScore > awayScore:
                teamWins[x] += 1
                teamLosses[y] += 1
                teamPoints[x] += 3
            elif homeScore == awayScore:
                teamDraws[x] += 1
                teamDraws[y] += 1
                teamPoints[x] += 1
                teamPoints[y] += 1
            else:
                teamWins[y] += 1
                teamLosses[x] += 1
                teamPoints[y] += 3
        else:
            pass

#Printing table (unsorted)
print("Final table: ")
for x in range(leagueSize):
    #Lots of formatting
    print(teamNames[x]+(15-len(teamNames[x]))*" "+" Skill: "+str(teamSkill[x])+(5-len(str(teamSkill[x])))*" "+" Points: "+str(teamPoints[x])+(5-len(str(teamPoints[x])))*" "+" For: "+str(teamFor[x])+(5-len(str(teamFor[x])))*" "+" Against: "+str(teamAgainst[x])+(5-len(str(teamPoints[x])))*" "+" Goal difference: "+str(teamFor[x]-teamAgainst[x])+(5-len(str(teamFor[x]-teamAgainst[x])))*" "+" Wins: "+str(teamWins[x])+(5-len(str(teamWins[x])))*" "+" Draws: "+str(teamDraws[x])+(5-len(str(teamDraws[x])))*" "+" Losses: "+str(teamLosses[x])+(5-len(str(teamLosses[x])))*" ")
teamPoints.sort()
print(teamPoints)

对不起,这很长,可能措辞不好,效率低但我希望有人能帮助我!非常感谢你:))

1 个答案:

答案 0 :(得分:3)

虽然您目前的方法(几乎)不可行,但却很难(例如)更改您想要存储的关于每个团队的信息。您可以考虑定义一个Team类,其中每个实例都存储有关特定团队的所有信息。

class Team:
    def __init__(self, name, skill):
        self.name = name
        self.skill = skill
        self.points = self.goals_for = self.goals_against = \
                     self.wins = self.draws = self.losses = 0

这使您可以通过传递名称和技能级别来创建新的团队对象:

t1 = Team("Bradford City", 3)

t1现在具有带有给定值的属性nameskill,以及其他值(pointsgoals_for等)的属性league_size = 4 teams = [] for _ in range(league_size): teams.append(Team(input("Name of team "+str(_)+": "), int(input("Team "+str(_)+"'s skill level: "))) for team in teams: print(team.name, team.skill) 全部为零。

然后你可以很容易地初始化联盟:

for team in sorted(teams, key=lambda t: t.points):
    print(team.name, team.skill, team.points, ...)

然后打印每个团队的技能等级,你可以循环遍历列表:

global

我希望这可以让您了解如何简化您的方法。您玩游戏的功能现在也可以将团队作为参数,并根据计算结果直接修改团队对象。

要获得你想要的答案,一旦你有一个团队列表,你可以很容易地打印出来,按照他们持有的点数排序:

for home in teams:
    for away in teams:
        if home is away: # Teams don't play themselves
            continue
        play_match(home, away)

据我所知,您的play_match声明都不是必需的(如果名称未在本地定义,Python将查找全局名称以满足引用)。除此之外,函数的输入通常应该作为参数传递,从环境中获取东西是相当糟糕的做法!

我希望这足以让您重新编写程序以使其更容易处理。作为初学者,我说你已经做得非常好了。接下来的步骤对你来说将是令人兴奋的!

稍后添加:您的全部播放可能更容易编程:

         play_match(away, home)

<!DOCTYPE html> <html> <body> <h1>Radio Buttons </h1> <div id = "demo"> </div> <br> <button onclick="myFunction()"> add </button> <script> var x=0; var y=0; function myFunction() { var html=""; for(var i=0;i<x;i++) { if(document.getElementById("radio-"+i).checked) html=html+"<input type=radio id=radio-"+i+" name=rad-"+i+" checked> Yes <input type=radio id=radio1-"+i+" name=rad-"+i+"> No <br>"; else html=html+"<input type=radio id=radio-"+i+" name=rad-"+i+"> Yes <input type=radio id=radio1-"+i+" name=rad-"+i+" checked> No <br>"; } html=html+"<input type=radio id=radio-"+y+" name=rad-"+x+"> Yes <input type=radio id=radio1-"+y+" name=rad-"+x+"> No <br>"; document.getElementById("demo").innerHTML=html; x++; y++; } </script> </body> </html> 功能会模拟匹配并调整每个团队的统计信息。当然你可以用另一条线读取

来模拟客场比赛
list.sort()

虽然我不确定你的算法是否对称。