在游戏中,当你第一次启动游戏开始菜单/介绍时,它有2个按钮(开始游戏)(退出)
现在当你开始游戏而你正在玩游戏时,当你按下P(暂停)时,如果你点击“继续”,则按下2个按钮(继续)(主菜单)可以正常完成游戏。然而,当你单击主菜单关闭游戏而不是返回介绍时,当你用你的车(再试一次)和(主菜单)崩溃时也会出现同样的问题,如果你点击主菜单就会关闭游戏< / p>
关于可能出现什么问题的任何想法?(忽略评论)
import pygame
import time
import random
pygame.init()
crash_sound = pygame.mixer.Sound("C:\Users\itzrb_000\Documents\Untitled.wav")
pygame.mixer.music.load("C:\Users\itzrb_000\Downloads\Cool_Ride.mp3")
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
blue = (0,0,255)
bright_green = (0,255,0)
bright_red = (255,0,0)
car_width = 50
gameDisplay = pygame.display.set_mode((display_width,display_height))#game screen size
pygame.display.set_caption('What A Ride')
clock = pygame.time.Clock()
carImg = pygame.image.load('C:\Users\itzrb_000\Downloads\Car_Green_Front.png')
gameBackground = pygame.image.load('C:\WhatARide_Background.png')
icon = pygame.image.load('C:\Users\itzrb_000\Downloads\Car_Green_Front - Copy.png')
pygame.display.set_icon(icon)
pause = False
car1 = pygame.image.load('C:\Users\itzrb_000\Downloads\download (3).png')
car2 = pygame.image.load('C:\Users\itzrb_000\Downloads\download (2).png')
car3 = pygame.image.load('C:\Users\itzrb_000\Downloads\images.png')
rock = pygame.image.load('C:\Users\itzrb_000\Downloads\Rock.png')
def background():
gameDisplay.blit(gameBackground,(0,0))
'''def cars(ystart):
objects = [car1, car2, car3, rock]
num_of_objects = random.randint(1,4)
for x in range(num_of_objects):
y = random.choice(objects)
objectblit = random.randrange(130, 625) - (y.get_width())
gameDisplay.blit(y,(random.randrange(130, 625)))'''
def score(count):
font = pygame.font.SysFont(None,25)
text = font.render("Score: "+str(count),True, blue)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x,y):
gameDisplay.blit(carImg,(x,y))
def text_objects(text,font):
textSurface = font.render(text, True, white)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width*0.5),(display_height*0.5))
gameDisplay.blit(TextSurf, TextRect)#blit display object
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
pygame.mixer.music.stop()
pygame.mixer.Sound.play(crash_sound)
largeText = pygame.font.Font("freesansbold.ttf", 115)
TextSurf, TextRect = text_objects("You Crashed", largeText)
TextRect.center = ((display_width * 0.5), (display_height * 0.5))
gameDisplay.blit(TextSurf, TextRect) # blit display object
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Try Again!", 300, 400, 200, 50, green, bright_green, game_loop)
button("Main Menu!", 300, 470, 200, 50, red, bright_red, game_intro)
pygame.display.update()
clock.tick(20)
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def quitgame():
pygame.quit()
quit()
def unpause():
global pause
pause = False
pygame.mixer.music.unpause()
def paused():
global pause
pause = True
pygame.mixer.music.pause()
largeText = pygame.font.Font("freesansbold.ttf", 115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width * 0.5), (display_height * 0.5))
gameDisplay.blit(TextSurf, TextRect) # blit display object
while pause == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Continue!", 300, 400, 200, 50, green, bright_green,unpause)
button("Main Menu", 300, 470, 200, 50, red, bright_red,game_intro)
pygame.display.update()
clock.tick(20)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(blue)
largeText = pygame.font.SysFont("comicsansms", 115)
TextSurf, TextRect = text_objects("What A Ride", largeText)
TextRect.center = ((display_width / 2), (display_height / 2))
gameDisplay.blit(TextSurf, TextRect)
button("Start Game", 300, 400, 200, 50, green, bright_green,game_loop)
button("Quit", 300, 470, 200, 50, red, bright_red,quitgame)
pygame.display.update()
clock.tick(20)
def game_loop():
global pause
pygame.mixer.music.play(-1)
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(130,625)
thing_starty = -600
thing_speed = 5
thing_width = 100
thing_height = 100
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.key == pygame.K_p:
pause = True
paused()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
print event
x += x_change
background()
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
car(x,y)
score(dodged)
if x > 625 - car_width or x < 130:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(130,625)
dodged += 1
thing_speed += 1
thing_width += (dodged*1.2)
if y < thing_starty+thing_height:
if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx+thing_width:
crash()
pygame.display.update()
clock.tick(51) #fps
game_intro()
game_loop()
pygame.quit()
quit()
答案 0 :(得分:1)
因为您在触发按钮之前没有等待释放鼠标按钮。
~/.bashrc
启动时,它会弹出两个按钮。class RoleModel extends Model {
public $table = 'tblrole';
public $primaryKey = 'RoleID';
public $timestamps = true;
}
。class RoleModel extends Model {
public $table = 'tblrole';
public $primaryKey = 'RoleID';
public $timestamps = true;
protected $casts = [
'IsPredefined' => 'boolean'
];
}
,这会将pause()
按钮放在同一个位置。