我在看到this instructions后实现了以下Silverlight应用,这是我的代码:
public partial class MainPage : UserControl
{
private Point lastMousePos = new Point();
private double zoom = 1;
private Point lastMouseLogicaPos = new Point();
private Point lastMouseViewPort = new Point();
private bool duringDrag = false;
private bool duringOpen = false;
private List<Dot> dots = new List<Dot>();
private bool addDot = false;
public MainPage()
{
InitializeComponent();
this.MouseMove += delegate(object sender, MouseEventArgs e)
{ this.lastMousePos = e.GetPosition(this.ZoomImage); };
ZoomImage.MouseWheel += new MouseWheelEventHandler(ZoomImage_MouseWheel);
this.ZoomImage.UseSprings = false;
}
private void ZoomImage_MouseWheel(object sender, MouseWheelEventArgs e)
{
double newzoom = zoom;
if (e.Delta > 0)
{ newzoom /= 1.3; }
else
{ newzoom *= 1.3; }
Point logicalPoint = this.ZoomImage.ElementToLogicalPoint(this.lastMousePos);
this.ZoomImage.ZoomAboutLogicalPoint(zoom / newzoom, logicalPoint.X, logicalPoint.Y);
zoom = newzoom;
e.Handled = true;
}
private void ZoomImage_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
lastMouseLogicaPos = e.GetPosition(LayoutRoot);
lastMouseViewPort = this.ZoomImage.ViewportOrigin;
foreach (var dot in this.dots)
{ dot.LastMouseLogicPos = e.GetPosition(LayoutRoot); }
if (!this.addDot)
{ duringDrag = true; }
}
private void ZoomImage_MouseLeftButtonUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
if (this.addDot)
{
Dot dot = new Dot(this.lastMouseLogicaPos.X, this.lastMouseLogicaPos.Y)
{ Name = "Dot" + (this.dots.Count + 1).ToString() };
this.dots.Add(dot);
this.DotCanvas.Children.Add(dot);
}
else
{ duringDrag = false; }
}
private void ZoomImage_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
if (duringDrag)
{
double zoomFactor = 1 / this.ZoomImage.ViewportWidth;
Point newPoint = lastMouseViewPort;
Point thisMouseLogicalPos = e.GetPosition(LayoutRoot);
newPoint.X += (lastMouseLogicaPos.X - thisMouseLogicalPos.X) / (this.ZoomImage.ActualWidth * zoomFactor);
newPoint.Y += (lastMouseLogicaPos.Y - thisMouseLogicalPos.Y) / (this.ZoomImage.ActualWidth * zoomFactor);
this.ZoomImage.ViewportOrigin = newPoint;
foreach (var dot in this.dots)
{
Point dotLogicPoint = this.ZoomImage.ElementToLogicalPoint(new Point(dot.X, dot.Y));
thisMouseLogicalPos = e.GetPosition(LayoutRoot);
dotLogicPoint.X -= (dot.LastMouseLogicPos.X - thisMouseLogicalPos.X) / ((1 / 1.8) * this.ZoomImage.ViewportWidth);
dotLogicPoint.Y -= (dot.LastMouseLogicPos.Y - thisMouseLogicalPos.Y) / (this.ZoomImage.ActualWidth * this.ZoomImage.ViewportWidth);
dot.X = (this.ZoomImage.LogicalToElementPoint(locLogicPoint).X);
dot.Y = (this.ZoomImage.LogicalToElementPoint(locLogicPoint).Y);
}
}
}
private void ZoomImage_ImageOpenSucceeded(object sender, System.Windows.RoutedEventArgs e)
{ duringOpen = true; }
private void ZoomImage_MotionFinished(object sender, System.Windows.RoutedEventArgs e)
{
if (duringOpen)
{ duringOpen = false; }
}
private void Button_Click(object sender, System.Windows.RoutedEventArgs e)
{
this.addDot = !this.addDot;
if (this.addDot)
{ this.btnAddDot.Content = "Click on Image"; }
else
{ this.btnAddDot.Content = "Add Dot"; }
}
}
有了这个,我可以缩放和平移MultiScaleImage并将我的自定义Dot对象添加到DotCanvas画布。这是XAML:
<UserControl x:Class="DeepZoomSample.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400" Width="800" Height="600">
<Grid x:Name="LayoutRoot" Background="Black" Margin="0,0,-98,-86">
<MultiScaleImage x:Name="ZoomImage" Source="GeneratedImages/dzc_output.xml"
Margin="8,8,0,0" MouseLeftButtonDown="ZoomImage_MouseLeftButtonDown"
MouseLeftButtonUp="ZoomImage_MouseLeftButtonUp" MouseMove="ZoomImage_MouseMove" ImageOpenSucceeded="ZoomImage_ImageOpenSucceeded"
MotionFinished="ZoomImage_MotionFinished" Height="584" VerticalAlignment="Top" HorizontalAlignment="Left" Width="784"/>
<Canvas x:Name="DotCanvas" HorizontalAlignment="Left" Height="584" Margin="8" VerticalAlignment="Top" Width="784" MouseLeftButtonUp="LocationCanvas_MouseLeftButtonUp"/>
<Button x:Name="btnAddDot" Content="Add Location" HorizontalAlignment="Right" Height="44" Margin="0,0,24,24" VerticalAlignment="Bottom" Width="112" Click="Button_Click"/>
</Grid>
现在,问题在于,由于Dots放在MultiScateImage(ZoomImage对象)上方的画布上,当我平移和缩放时,Dots将保留在画布上各自的位置。此代码有一些错过的尝试,试图在图像平移和缩放时将点保持在原位。
这是应用程序的图像,周围的蓝点是我的自定义Dot对象:
主要问题是,当用户放大和平移时,如何将点保持在图像上的相对位置。
答案 0 :(得分:1)
这很棘手,但绝对可以做到,我最近对类似的应用做了同样的事情。我不会撒谎,我花了几个小时让它工作,所以准备一些头疼。
基本上涉及两件事:
<强> 1。将点放在正确的位置
数学是你的朋友。您必须创建一些方法将基于multiScaleImage的坐标转换为画布(即视口)坐标。
首先,您必须深入了解ViewPortOrigin和ViewPortWidth(this是一个非常好的开始)。他们有几个警告(例如,我似乎记得viewPortHeight必须乘以图像比率才能得到实际值 - 或类似的东西)。
指出解决方案:您必须减去viewPortOrigin并乘以/除以viewPortWidth。如果你有耐心(并且很幸运;-))今晚我会看看我的项目并发布一些代码,但如果你真的了解这些参数会很好 - 否则调试和排除故障会很棘手。
帮助我理解正在发生的事情的东西是放置一些文本块并显示viewportWidth / Origin / etc。导航multiscaleImage时一直都是这样。
编辑:你很幸运,我记得这个 - 这里有一些应该有用的代码。再说一遍,我建议你不要只复制&amp;粘贴不明白,因为你不会那么远。
private Point CanvasToDeepZoom(MultiScaleImage msi, Point absoluteInsideCanvas)
{
// the only non-logical (to me) step: viewportOrigin.Y must be multiplied by the aspectRatio
var ViewportHeight = msi.ViewportWidth * msi.AspectRatio * msi.ActualHeight / msi.ActualWidth;
var relativeToCanvas = new Point(
absoluteInsideCanvas.X / msi.ActualWidth,
absoluteInsideCanvas.Y / msi.ActualHeight);
return new Point(
msi.ViewportOrigin.X + msi.ViewportWidth * relativeToCanvas.X,
msi.ViewportOrigin.Y * msi.AspectRatio + ViewportHeight * relativeToCanvas.Y);
}
private Point DeepZoomToCanvas(MultiScaleImage msi, Point relativeInsideDeepZoom)
{
var ViewportHeight = msi.ViewportWidth * msi.AspectRatio * msi.ActualHeight / msi.ActualWidth;
var relativeToCanvas = new Point(
(relativeInsideDeepZoom.X - msi.ViewportOrigin.X) / msi.ViewportWidth,
(relativeInsideDeepZoom.Y - msi.ViewportOrigin.Y * msi.AspectRatio) / ViewportHeight);
return new Point(
relativeToCanvas.X * msi.ActualWidth,
relativeToCanvas.Y * msi.ActualHeight);
}
<强> 2。在缩放和平移动画期间保持点同步。
基本思想是循环一个0秒长的动画,在整个变焦/平移期间不断更新你的点位置(如果我没记错的话,1.5秒)。 该技术得到了很好的解释here。在该博客中,您还可以找到针对您的特定问题的其他有用资源。
答案 1 :(得分:0)
如果您看到Deep Zoom Composer,它还允许您设置超链接区域并具有模板以生成源代码项目。因此点可以是图像本身(使用图像集合,以便您甚至可以打开/关闭子图像[SubMultiScaleImage,如果我记得很好的是类]编程)并在它们上面有超链接,让MultiScaleImage处理集合并让你知道什么时候单击超链接(请参阅生成的代码)