我有以下代码用于更改fabric js中的旋转图标: http://jsfiddle.net/2XZHp/194/
//Replace rotate icon
isVML = function() { return typeof G_vmlCanvasManager !== 'undefined'; };
// overriding _drawControl method
fabric.util.object.extend(fabric.Object.prototype, {
hasRotatingPoint: true,
selectedIconImage: new Image(),
iconSrc: 'http://www.navifun.net/files/pins/tiny/Arrow-Rotate-Clockwise.png',
isLoaded: false,
_drawControl: function(control, ctx, methodName, left, top) {
if (!this.isControlVisible(control)) {
return;
}
var size = this.cornerSize;
isVML() || this.transparentCorners || ctx.clearRect(left, top, size, size);
if(control !== 'mtr') ctx['fillRect'](left, top, size, size);
if(control === 'mtr') {
if (this.isLoaded) {
ctx.drawImage(this.selectedIconImage, left, top, size, size);
} else {
var self = this;
this.selectedIconImage.onload = function() {
self.isLoaded = true;
ctx.drawImage(self.selectedIconImage, left, top, size, size);
}
this.selectedIconImage.src = this.iconSrc;
}
}
}
});
但是第一次选择时没有显示旋转图标。只有当我开始移动对象时,或者取消选择它并再次选择它。
我已经看过其他改变图标的解决方案,但这个似乎是迄今为止最优雅的。但也许它太简单/有限?
有什么想法吗?
答案 0 :(得分:0)
我不确定这是否符合您的需求,但添加一个简单的self.canvas.renderAll()
可以解决问题:
http://jsfiddle.net/2XZHp/195/
if (control === "mtr") {
if (self.isLoaded) {
ctx.drawImage(self.selectedIconImage, left, top, size, size);
console.warn("reusing");
}
else {
self.selectedIconImage.onload = function() {
self.isLoaded = true;
ctx.drawImage(this, left, top, size, size);
self.canvas.renderAll();
console.warn("initial load");
}
self.selectedIconImage.src = self.iconSrc;
}
}
else {
ctx.fillRect(left, top, size, size);
}
它也适用于self.render(ctx)
: