C#为类

时间:2016-09-09 12:08:35

标签: c# entity-framework class oop properties

我认为我在这里遇到了一个基本的OOP误解:

(这些是实体框架6课程顺便说一下,如果您对#34;虚拟&#34感到惊讶;)

public class WeaponUsed : HistoryEvent
{
    public virtual Player Target { get; set; }
    public virtual GameCountry Country { get; set; }
    //Victims: Troops or Pops
    public ICollection<Victim> Victims { get; set; }
    public bool HasMoreWeaponsLeft { get; set; }
}

受害者可以是&#34;部队&#34;对象,或者&#34;人口&#34;宾语。受害者阶层的样子是什么样的?我可以使用2个属性并将未使用的属性设置为&#34; null&#34;像这样:

public class Victim
{
    public virtual Troop TroopVictim { get; set; }
    public virtual Population PopVictim { get; set; }
}

但这不是最佳解决方案,对吧? 我想确定一个受害者可以 一个部队一个人口。

我还想过通过setter来做这件事:

public ICollection<object> Victims { get; 
    set 
    {
        if (value.GetType() == typeof(Troop) || value.GetType() == typeof(Population))
            Victims.Add(value);
    }
}

但我仍然不认为这是最好的方式,或者可能是...... 有更好,更清洁的吗?

2 个答案:

答案 0 :(得分:1)

您可以使用界面。

public class WeaponUsed : HistoryEvent
{
    public virtual Player Target { get; set; }
    public virtual GameCountry Country { get; set; }
    //Victims: Troops or Pops
    public IVictim Victims { get; set; }
    public bool HasMoreWeaponsLeft { get; set; }
}

public interface IVictim {
    // common methods and properties for PopVictim and TroopVictim
    int Number {get;}
}

public class TroopVictim : IVictim {
    // TroopVictim will be enforced to have IVictim methods and proprieties
    public int Number{ get {return 1; } }
} 

public class PopVictim : IVictim {
    // PopVictim will be enforced to have IVictim methods and proprieties
    public int Number{ get {return 100; } }
} 

用法:

 Console.WriteLine(weapon.Victims.Number)

答案 1 :(得分:0)

界面交配!

    public interface IVictim
    {
        string SharedProp { get; set; }
    }

    public class TroopVictim : IVictim
    {
        public string SharedProp { get; set; }

        public string TroopProperty { get; set; }
    }

    public class PopVictim : IVictim
    {
        public string SharedProp { get; set; }

        public string PopProperty { get; set; }
    }

    public class MyGenericVictim
    {
        //Optional Property
        public bool? IsTroopVictim
        {
            get
            {
                if (Victim == null) return null;
                return Victim.GetType() == typeof(TroopVictim);
            }
        }

        public IVictim Victim { get; set; }
    }


    public class UseMyOfVictim
    {
        public void Bar()
        {
            Foo(new MyGenericVictim
            {
                Victim = new TroopVictim(),
            });
        }

        public void Foo(MyGenericVictim myvic)
        {
            //Function doesnt know TroopVic or PopVic

            TroopVictim resolvedTroopVic;
            PopVictim resolvedPopVictim;

            if (myvic.Victim.GetType() == typeof(TroopVictim))
            {
                resolvedTroopVic = (TroopVictim) myvic.Victim;
            }
            else if (myvic.Victim.GetType() == typeof(PopVictim))
            {
                resolvedPopVictim = (PopVictim) myvic.Victim;
            }

            string success = resolvedPopVictim.PopProperty;
            success = resolvedTroopVic.TroopProperty;
        }
    }