我尝试获得时间System.currentTimeMillis()
,而不是用户按下媒体按钮。但是,当媒体按钮再次上升action == KeyEvent.ACTION_UP
时,将执行回调。
我不想使用BroadcastReceiver作为我的解决方案。
这是我的代码:
MediaSession audioSession = new MediaSession(getApplicationContext(), "TAG");
audioSession.setCallback(new MediaSession.Callback() {
@Override
public boolean onMediaButtonEvent(final Intent mediaButtonIntent) {
String intentAction = mediaButtonIntent.getAction();
if (Intent.ACTION_MEDIA_BUTTON.equals(intentAction))
{
KeyEvent event = (KeyEvent)mediaButtonIntent.getParcelableExtra(Intent.EXTRA_KEY_EVENT);
if (event != null)
{
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
long stopTimeOfGame_millis = System.currentTimeMillis();
UtilsRG.info("time stopped: " +stopTimeOfGame_millis);
}
if (action == KeyEvent.ACTION_UP) {
long test = System.currentTimeMillis();
UtilsRG.info("time stopped up: " +test);
}
}
}
return super.onMediaButtonEvent(mediaButtonIntent);
}
});
PlaybackState state = new PlaybackState.Builder()
.setActions(PlaybackState.ACTION_PLAY_PAUSE)
.setState(PlaybackState.STATE_PLAYING, 0, 0, 0)
.build();
audioSession.setPlaybackState(state);
audioSession.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS | MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);
audioSession.setActive(true);
日志输出:
时间停止:1473420286380
时间停止了:1473420286383
在我看来,这些价值观之间的差异太小了。
答案 0 :(得分:6)
我自己解决了这个问题。诀窍是使用 event.getDownTime()
以下示例解释了它:
audioSession = new MediaSession(getApplicationContext(), "TAG");
audioSession.setCallback(new MediaSession.Callback() {
@Override
public boolean onMediaButtonEvent(final Intent mediaButtonIntent) {
String intentAction = mediaButtonIntent.getAction();
if (Intent.ACTION_MEDIA_BUTTON.equals(intentAction)) {
KeyEvent event = mediaButtonIntent.getParcelableExtra(Intent.EXTRA_KEY_EVENT);
if (event != null) {
stopTimeOfGame_millis = event.getDownTime();
double usersReactionTime = (event.getDownTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getDownTime(): " + usersReactionTime);
double getEventTime = (event.getEventTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getEventTime(): " + getEventTime);
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
long action_down = android.os.SystemClock.uptimeMillis();
double actionDown = (action_down - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_DOWN: " + actionDown);
}
if (action == KeyEvent.ACTION_UP) {
long action_up = android.os.SystemClock.uptimeMillis();
double actionUp = (action_up - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_UP: " + actionUp);
}
}
}
return true;
}
});
PlaybackState state = new PlaybackState.Builder()
.setActions(PlaybackState.ACTION_PLAY_PAUSE)
.setState(PlaybackState.STATE_PLAYING, 0, 0, 0)
.build();
audioSession.setPlaybackState(state);
audioSession.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS | MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);
audioSession.setActive(true);
我得到了以下日志:
event.getDownTime():0.281
event.getEventTime():0.421
ACTION_DOWN:0.47
ACTION_UP:0.471
因此,现在我得到了用户按下按键的那一刻。
特别感谢Balkrishna Rawool