我试图显示倒计时器,直到我的每个标记在我的地图上消失。当各自的定时器用完时,标记会消失,但定时器本身并不会像标记本身那样显示在标记下方。我检查了开发者控制台,发现有几个错误:
未捕获的ReferenceError:未定义组件
此错误计数一直在增加,直到它停止在高位数。我猜这是特定计时器用完的时间,因为在该数字停止攀爬后再次记录相同的错误并且数字从1开始并继续攀升。
L.HtmlIcon = L.Icon.extend({options: {},
initialize: function(options) {
L.Util.setOptions(this, options);
},
createIcon: function() {
//console.log("Adding pokemon");
var div = document.createElement('div');
div.innerHTML =
'<div class="displaypokemon" data-pokeid="' + this.options.pokemonid + '">' +
'<div class="pokeimg">' +
'<img src="data:image/png;base64,' + pokemonPNG[this.options.pokemonid] + '" />' +
'</div>' +
'<div class="remainingtext" data-expire="' + this.options.expire + '"></div>' +
'</div>';
return div;
},
createShadow: function() {
return null;
}
});
var map;
function deleteDespawnedPokemon() {
var j;
for (j in shownMarker) {
var active = shownMarker[j].active;
var expire = shownMarker[j].expire;
var now = Date.now();
if (active == true && expire <= now) {
map.removeLayer(shownMarker[j].marker);
shownMarker[j].active = false;
}
}
}
function createPokeIcon(pokemonid, timestamp) {
return new L.HtmlIcon({
pokemonid: pokemonid,
expire: timestamp,
});
}
function addPokemonToMap(spawn) {
var j;
var toAdd = true;
if (spawn.expiration_timestamp_ms <= 0){
spawn.expiration_timestamp_ms = Date.now() + 930000;
}
for (j in shownMarker) {
if (shownMarker[j].id == spawn.encounter_id) {
toAdd = false;
break
}
}
if (toAdd) {
var cp = new L.LatLng(spawn.latitude, spawn.longitude);
var pokeid = PokemonIdList[spawn.pokemon_id];
var pokeMarker = new L.marker(cp, {
icon: createPokeIcon(pokeid, spawn.expiration_timestamp_ms)
});
shownMarker.push({
marker: pokeMarker,
expire: spawn.expiration_timestamp_ms,
id: spawn.encounter_id,
active: true
});
map.addLayer(pokeMarker);
pokeMarker.setLatLng(cp);
}
}
//TODO:<--Timer Functions-->//
function calculateRemainingTime(element) {
var $element = $(element);
var ts = ($element.data("expire") / 1000 | 0) - (Date.now() / 1000 | 0);
var minutes = component(ts, 60) % 60,
seconds = component(ts, 1) % 60;
if (seconds < 10)
seconds = '0' + seconds;
$element.html(minutes + ":" + seconds);
}
function updateTime() {
deleteDespawnedPokemon();
$(".remainingtext, .remainingtext-tooltip").each(function() {
calculateRemainingTime(this);
});
}
setInterval(updateTime, 1000);
//<--End of timer functions-->//
以下是我JSFiddle的全面情况。
知道我做错了什么吗?
我忘了包含component()
功能。
function component(x, v) {
return Math.floor(x / v);
}
将所有内容都按预期包含在内。