我遇到以下代码的问题。
它使用Mini-XML库从xml文件中提取元素。
它编译并运行正常,除了它无法获取最后一个“radius元素”,而是返回NULL(如果我不检查子节点是否为NULL,它会崩溃)。
//Start loading <ssys> elements
mxml_node_t *node; //temporary node to save
mxml_node_t *subnode; //temporary subnode to save
mxml_node_t *subnode2; //another temporary subnode to save
const char* name_tmp; //Temporary string for names of ssys
//Load first ssys
node = mxmlFindElement(Systems_elem, tree, "ssys", NULL, NULL, MXML_DESCEND);
cout << "Node 1 pointer: " << node<<endl<<endl;
//Start loading the rest of the ssys elements (but fail if first element is NULL)
int i = 1;
do {
//Load node into vector of pointers
ssys_elem.push_back(node);
//Get name attribute
name_tmp = mxmlElementGetAttr(node, "name");
ssys_name.push_back(name_tmp);
//load next ssys
node = mxmlFindElement(node, tree, "ssys", NULL, NULL, MXML_NO_DESCEND);
cout << "Node: " << node<<endl<<endl;
cout<<"Name: " <<name_tmp<<endl<<endl;
//Descend to radius element
subnode = mxmlFindElement(node, tree, "radius", NULL, NULL, MXML_DESCEND);
//
if(subnode != NULL){
cout <<subnode->child->value.text.string<<endl<<endl; <--Trouble Here
}
i++;
}
while (node != NULL);
}
以下是相关XML文件的一部分:
<ssys name="Zylex">
<general>
<radius>3500.000000</radius> <-- I am trying to get "3500.000000"
<stars>400</stars>
<asteroids>0</asteroids>
<interference>300.000000</interference>
<nebula volatility="0.000000">250.000000</nebula>
</general>
<pos>
<x>438.000000</x>
<y>-34.000000</y>
</pos>
<assets/>
<jumps>
<jump target="Arcanis">
<pos x="-3418.937501" y="-748.910119"/>
<radius>200.000000</radius>
<flags>
<autopos/>
</flags>
</jump>
<jump target="Doeston">
<pos x="2991.156265" y="1817.411401"/>
<radius>200.000000</radius>
<flags>
<autopos/>
</flags>
</jump>
</jumps>
</ssys>
</Systems>
此代码有什么问题?
答案 0 :(得分:1)
嗯,我猜你在谈论Mini-XML,老实说我没有经验。我所看到的是,你的迭代器比你的名字领先一步。我想你想要更像的东西:
node = mxmlFindElement(Systems_elem, tree, "ssys", NULL, NULL, MXML_DESCEND);
while (node) {
ssys_elem.push_back(node);
name_tmp = mxmlElementGetAttr(node, "name");
ssys_name.push_back(name_tmp);
cout << "Node: " << node << endl << endl;
if (name_tmp) {
cout << "Name: " << name_tmp << endl << endl;
}
// Descend to radius element
subnode = mxmlFindElement(node, tree, "radius", NULL, NULL, MXML_DESCEND);
if (subnode != NULL){
cout << subnode->child->value.text.string << endl << endl; <--Trouble Here
}
// iterate at the end!
node = mxmlFindElement(node, tree, "ssys", NULL, NULL, MXML_NO_DESCEND);
}
总的来说,永远不要相信你有完善的XML。即使您认为应该有孩子,也要检查NULL。希望有所帮助。