我正在开发一个将文本放入背景图像的应用程序。文本块作为子项放在画布控件上,我将画布渲染为PNG。然后我使用BlendEffect将它与背景图像混合。
更新 这篇文章特别讲述了Lumia Imaging SDK的链接效果。不幸的是,评论的人之一就是拥有隧道视觉,并坚持认为我必须了解有损和无损图像之间的区别。一个意见对于告诉孩子如何在我的上下文中保存Microsoft Paint中的图像非常有用。在其他一些评论中,he even arrogantly wish that I must be having tons of bugs in my app and am having some mental problem。
我在这里了解Lumia Imaging,显然我遇到了一个没有使用SDK经验的人并坚持要炫耀。然后投了这篇文章,让自己感觉更好。
有了这个说法,@ Martin Liversage指出它不仅仅是JPEG文物。我尝试使用几个链接步骤和选项,同时保存为JPEG,实际上图像的显示方式不同。虽然保存为PNG确实提高了质量,但它仍然不是我所期望的。所以我在这里要求任何有个人经验的人使用SDK,我可以在代码中做些什么来改善我的结果。
这是我的代码
private async void saveChainedEffects(StorageFile file)
{
var displayInformation = DisplayInformation.GetForCurrentView();
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(Textify.CanvasControl);
var width = renderTargetBitmap.PixelWidth;
var height = renderTargetBitmap.PixelHeight;
IBuffer textBuffer = await renderTargetBitmap.GetPixelsAsync();
byte[] pixels = textBuffer.ToArray();
using (InMemoryRandomAccessStream memoryRas = new InMemoryRandomAccessStream())
{
//Encode foregroundtext to PNG
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, memoryRas);
encoder.SetPixelData(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Straight,
(uint)width,
(uint)height,
displayInformation.LogicalDpi,
displayInformation.LogicalDpi,
pixels);
await encoder.FlushAsync();
IImageProvider effectBackground;
if (SelectedEffect.Name == "No Effect")
{
effectBackground = imageProcessorRenderer.M_Source;
}
else
{
effectBackground = (SelectedEffect.GetEffectAsync(imageProcessorRenderer.M_Source, new Size(), new Size())).Result;
}
StreamImageSource streamForeground = new StreamImageSource(memoryRas.AsStream());
//Sharpening the text has unintended consequences to I set to 0d
using (SharpnessEffect sharpnessEffect = new SharpnessEffect(streamForeground, 0d) )
using (BlendEffect blendEffect = new BlendEffect(effectBackground, sharpnessEffect, BlendFunction.Normal, 1.0f))
{
string errorMessage = null;
Debug.WriteLine("M_SourceSize (Normalized) {0}", imageProcessorRenderer.M_SourceSize);
Debug.WriteLine("PreviewSize {0}", imageProcessorRenderer.PreviewSize);
try
{
using (var filestream = await file.OpenAsync(FileAccessMode.ReadWrite))
using (var jpegRenderer = new JpegRenderer(blendEffect) { Size = imageProcessorRenderer.M_SourceSize, Quality = 1.0, RenderOptions = RenderOptions.Mixed })
{
IBuffer jpegBuffer = await jpegRenderer.RenderAsync().AsTask().ConfigureAwait(false);
await filestream.WriteAsync(jpegBuffer);
await filestream.FlushAsync();
}
}
catch (Exception exception)
{
errorMessage = exception.Message;
}
if (!string.IsNullOrEmpty(errorMessage))
{
var dialog = new MessageDialog(errorMessage);
await dialog.ShowAsync();
}
}
}
}
这里是我的电脑屏幕上显示的图像,然后保存为JPEG
然后,当图像保存到JPG时,质量明显下降,如下所示。放大图像并注意字体的边缘。
如果我希望得到与原始图像质量一样接近的选择,那么我的选择是什么?
答案 0 :(得分:0)
从@Martin Liversage和@Hans Passant反馈,我决定避免使用JPEG并保存到PNG。字体边缘的文物大多消失了。我现在是客人,我只需要使用图像锐化来获得我想要的结果。
<强>更新强> 我仍然没有达到我想要的质量水平所以它不仅仅是不使用JPEG而且一切都将是完美的。因此,问题是如何提高BlendEffect质量。
这是我的代码
private async void saveChainedEffects(StorageFile file)
{
var displayInformation = DisplayInformation.GetForCurrentView();
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(Textify.CanvasControl);
var width = renderTargetBitmap.PixelWidth;
var height = renderTargetBitmap.PixelHeight;
IBuffer textBuffer = await renderTargetBitmap.GetPixelsAsync();
byte[] pixels = textBuffer.ToArray();
using (InMemoryRandomAccessStream memoryRas = new InMemoryRandomAccessStream())
{
//Encode foregroundtext to PNG
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, memoryRas);
encoder.SetPixelData(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Straight,
(uint)width,
(uint)height,
displayInformation.LogicalDpi,
displayInformation.LogicalDpi,
pixels);
await encoder.FlushAsync();
IImageProvider effectBackground;
if (SelectedEffect.Name == "No Effect")
{
effectBackground = imageProcessorRenderer.M_Source;
}
else
{
effectBackground = (SelectedEffect.GetEffectAsync(imageProcessorRenderer.M_Source, new Size(), new Size())).Result;
}
StreamImageSource streamForeground = new StreamImageSource(memoryRas.AsStream());
//Sharpen the text
//using (SharpnessEffect sharpnessEffect = new SharpnessEffect(streamForeground, 0.3d) )
using (BlendEffect blendEffect = new BlendEffect(effectBackground, streamForeground, BlendFunction.Normal, 1.0f))
using (BitmapRenderer bitmapRenderer = new BitmapRenderer(blendEffect, ColorMode.Bgra8888))
{
Bitmap bitmap = await bitmapRenderer.RenderAsync();
byte[] pixelBuffer = bitmap.Buffers[0].Buffer.ToArray();
using (var stream = new InMemoryRandomAccessStream())
{
var pngEncoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream).AsTask().ConfigureAwait(false);
pngEncoder.SetPixelData(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Straight,
(uint)bitmap.Dimensions.Width,
(uint)bitmap.Dimensions.Height,
displayInformation.LogicalDpi,
displayInformation.LogicalDpi,
pixelBuffer);
await pngEncoder.FlushAsync().AsTask().ConfigureAwait(false);
//Need an IBuffer, here is how to get one:
using (var memoryStream = new MemoryStream())
{
memoryStream.Capacity = (int)stream.Size;
var ibuffer = memoryStream.GetWindowsRuntimeBuffer();
await stream.ReadAsync(ibuffer, (uint)stream.Size, InputStreamOptions.None).AsTask().ConfigureAwait(false);
string errorMessage = null;
try
{
using (var filestream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
await filestream.WriteAsync(ibuffer);
await filestream.FlushAsync();
}
}
catch (Exception exception)
{
errorMessage = exception.Message;
}
if (!string.IsNullOrEmpty(errorMessage))
{
var dialog = new MessageDialog(errorMessage);
await dialog.ShowAsync();
}
}
}
}
}
}
我已经解决了这个问题,并希望分享我的调查结果以防任何人处于类似情况。事实证明,保存为JPEG或PNG并非如此。虽然PNG确实改善了最终图像,但您必须注意以下内容
确保前景和背景图像具有相似的尺寸。 Lumia Imaging将默认拉伸前景以覆盖背景,并且不会尊重纵横比。
如果您需要调整前景的大小,请在renderTargetBitmap.RenderAsync
中使用允许您指定大小的重载。
避免使用SoftwareBitmapRenderer
调整前景的大小,尤其是在混合前使用透明图像时。对我来说,这影响了我的图像保真度,并因某种原因缩小了颜色范围。
这是预先渲染前景的方式,它与背景完美融合。
private async Task<SoftwareBitmap> renderForeground()
{
RenderTargetBitmap renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(gridToRender, (int)imageProcessorRenderer.M_SourceSize.Width, (int)imageProcessorRenderer.M_SourceSize.Height);
var width = renderTargetBitmap.PixelWidth;
var height = renderTargetBitmap.PixelHeight;
IBuffer textBuffer = await renderTargetBitmap.GetPixelsAsync();
//Get the output into a software bitmap.
var outputBitmap = new SoftwareBitmap(
BitmapPixelFormat.Bgra8,
width,
height,
BitmapAlphaMode.Premultiplied);
outputBitmap.CopyFromBuffer(textBuffer);
return outputBitmap;
}