编码为Rgba16 UWP时分配的缓冲区不足

时间:2016-09-07 11:22:14

标签: c# uwp windows-10-universal rgba bitmapencoder

我正在编写一个Canvas控件,它使用以下代码包含Textblocks作为子代,但我得到了

The buffer allocated is insufficient

我的代码

using(InMemoryRandomAccessStream ras = new InMemoryRandomAccessStream())
{
    var displayInformation = DisplayInformation.GetForCurrentView();
    var renderTargetBitmap = new RenderTargetBitmap();
    await renderTargetBitmap.RenderAsync(Textify.CanvasControl);
    var width = renderTargetBitmap.PixelWidth;
    var height = renderTargetBitmap.PixelHeight;
    IBuffer textBuffer = await renderTargetBitmap.GetPixelsAsync();
    byte[] pixels = textBuffer.ToArray();

    //Encode text to PNG
    var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, ras);

    encoder.SetPixelData(BitmapPixelFormat.Rgba16,
                         BitmapAlphaMode.Premultiplied,
                         (uint)width, 
                         (uint)height,
                         displayInformation.LogicalDpi,
                         displayInformation.LogicalDpi,
                         pixels);

    await encoder.FlushAsync();
...

我知道byte[] pixels缓冲区不够大,因为我想编码为BitmapPixelFormat.Rgba16。编码为BitmapPixelFormat.Rgba8BitmapPixelFormat.Bgra8

时,我没有遇到错误

我尝试使用以下方法计算缓冲区,但它只生成空白色位图。

byte[] pixels = new byte[16 * width * height];

int index = 0;
for (int y = 0; y < height; ++y)
    for (int x = 0; x < width; ++x)
    {
        pixels[index++] = 255;  // B
        pixels[index++] = 255;  // G
        pixels[index++] = 255;  // R
        pixels[index++] = 255;  // A
    }

我想使用BitmapPixelFormat.Rgba16,因为我想提高图像质量。怎么做得好?感谢。

0 个答案:

没有答案