这是与平移/可擦除视频相关的代码。当第二个滑动手势从第一次滑动的最后位置开始具有增量时,会出现当前问题。换句话说,此代码需要考虑视频的当前时间以防止跳过。
```
func didSwipe(panGR: UIPanGestureRecognizer) {
let translation = panGR.translationInView(self.view)
var horizontalTranslation = Float(translation.x)
let durationInSeconds = Float(CMTimeGetSeconds(self.playerView.player.player.currentItem!.asset.duration))
// Using 275 as the limit for delta along x
let translationLimit: Float = 275
let minTranslation: Float = -1 * translationLimit
let maxTranslation: Float = translationLimit
if horizontalTranslation > maxTranslation {
horizontalTranslation = maxTranslation
}
if horizontalTranslation < minTranslation {
horizontalTranslation = minTranslation
}
let timeToSeekTo = normalize(horizontalTranslation , minDelta: minTranslation, maxDelta: maxTranslation, minDuration: 0, maxDuration: durationInSeconds)
print("horizontal translation \(horizontalTranslation) \n timeToSeekTo: \(timeToSeekTo)")
self.playerView.player.startScrubbing()
self.playerView.player.scrub(timeToSeekTo)
self.playerView.player.stopScrubbing()
}
func normalize(delta: Float, minDelta: Float, maxDelta: Float, minDuration: Float, maxDuration: Float) -> Float {
let result = ((delta - minDelta) * (maxDuration - minDuration) / (maxDelta - minDelta) + minDuration)
return result
}
```
我将开始时间设置为视频长度的一半。这会在任一方向上产生良好的第一次滑动结果。它在第二次和随后的滑动上有明显的跳过,因为它不考虑视频的当前时间(我认为)。
答案 0 :(得分:2)
这里是我编写的使用规范化功能的代码,并显示当前费率(以及根据玩家费率改变大小的Play图标:
- (IBAction)handlePanGesture:(UIPanGestureRecognizer *)sender {
if (sender.state == UIGestureRecognizerStateBegan) {
[self.rateLabel setHidden:FALSE];
[self animatePlayerControl:@"▷" size:1.0];
[UIView animateWithDuration:0.375 animations:^{
(self.playerControlsLabel).alpha = 0.5f;
}];
} else if (sender.state == UIGestureRecognizerStateEnded) {
[self.rateLabel setHidden:FALSE]; // set to TRUE after testing or remove hiding altogether
//[self.delegate setRate:oldRate];
//[self animatePlayerControl:@"□" size:1.0];
//[_ChromaEpsilonGammaAppDelegate.playerViewController setRate:0.0];
//[_ChromaEpsilonGammaAppDelegate.playerViewController stop];
[UIView animateWithDuration:0.375 animations:^{
(self.playerControlsLabel).alpha = 0.0f;
}];
} else if (sender.state == UIGestureRecognizerStateChanged){
CGPoint location = [sender locationInView:self];
float nlx = ((location.x / ((CGRectGetMidX(self.frame) / (self.frame.size.width / 2.0)))) / (self.frame.size.width / 2.0)) - 1.0;
//float nly = ((location.y / ((CGRectGetMidY(self.view.frame) / (self.view.frame.size.width / 2.0)))) / (self.view.frame.size.width / 2.0)) - 1.0;
nlx = nlx * 2.0;
[self.delegate setRate:nlx];
if (nlx > 0.0) [self animatePlayerControl:@"▷" size:nlx];
else if (nlx < 0.0) [self animatePlayerControl:@"◁" size:fabs(nlx)];
(self.rateLabel).text = [NSString stringWithFormat:@"%.2f", [self.delegate rate]];
}
}
标签设置,可以在任何地方进行,而不仅仅是在drawRect方法中:
- (void)drawRect:(CGRect)rect {
(self.brightnessLabel).textColor = [UIColor colorWithWhite:1.0 alpha:1.0];
(self.brightnessLabel).font = [UIFont preferredFontForTextStyle:@"Apple Symbol"];
(self.brightnessLabel).textAlignment = NSTextAlignmentCenter;
(self.contrastLabel).textColor = [UIColor colorWithWhite:1.0 alpha:1.0];
(self.contrastLabel).font = [UIFont preferredFontForTextStyle:@"Apple Symbol"];
(self.contrastLabel).textAlignment = NSTextAlignmentCenter;
_attrsDictionary = @{NSFontAttributeName: [UIFont systemFontOfSize:24.0 weight:UIFontWeightLight]};
}
并且,自动调整播放器图标大小代码:
- (void)animatePlayerControl:(NSString *)labelText size:(float)size {
(self.playerControlsLabel).textColor = [UIColor colorWithWhite:1.0 alpha:1.0];
(self.playerControlsLabel).font = [UIFont preferredFontForTextStyle:@"Apple Symbol"];
(self.playerControlsLabel).textAlignment = NSTextAlignmentCenter;
NSDictionary *attrsDictionary = @{NSFontAttributeName: [UIFont systemFontOfSize:fabs(48.0 * size) weight:UIFontWeightUltraLight]};
NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:labelText attributes:attrsDictionary];
(self.playerControlsLabel).attributedText = attrString;
}
播放器图标只是Apple Symbol字体中的一个字符。