我发现这段代码调整了对象的图层大小,以便在更改其锚点时保持对象的位置相同。我非常确定代码本身是有效的,因为许多用户评论它是如何完美地工作的。但作为一个新手,我不知道如何称呼这种方法。我想将Ball对象的锚点从(2.0,0.5)更改为(0.5,0.5)。
-(void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view{
CGPoint newPoint = CGPointMake(view.bounds.size.width * anchorPoint.x,
view.bounds.size.height * anchorPoint.y);
CGPoint oldPoint = CGPointMake(view.bounds.size.width * view.layer.anchorPoint.x,
view.bounds.size.height * view.layer.anchorPoint.y);
newPoint = CGPointApplyAffineTransform(newPoint, view.transform);
oldPoint = CGPointApplyAffineTransform(oldPoint, view.transform);
CGPoint position = view.layer.position;
position.x -= oldPoint.x;
position.x += newPoint.x;
position.y -= oldPoint.y;
position.y += newPoint.y;
view.layer.position = position;
view.layer.anchorPoint = anchorPoint;
}
我尝试了很多
的变体[self setAnchorPoint:{0.5, 0.5}anchorPoint forView:(Ball*)];
无济于事
答案 0 :(得分:0)
您的密码:
[self setAnchorPoint:{0.5, 0.5}anchorPoint forView:(Ball*)];
我的代码: 您应该使用目标C代码来调用方法。
[self setAnchorPoint:CGPointMake(0.5,0.5) forView:Ball];
供您参考访问链接: http://www.tutorialspoint.com/objective_c/objective_c_functions.htm, http://rypress.com/tutorials/objective-c/methods