我终于完成了我的西蒙游戏,但我对如何完成序列有一些疑问。
编辑:正如您所说,我已编辑了我的帖子。在这里,我将发布我在此帖之前的代码。所以这是我的实际问题。
1)我不知道每回合后如何在序列中添加一个数字。
2)第一回合工作正常,但我不知道如何开始下一回合,我已经尝试在检查序列后再次调用该功能,但它没有工作。
这两件事的必要代码:
from Tkinter import *
import Tkinter
import random
base = Tkinter.Tk()
fr = Tkinter.Frame(base, bg='black', width='238', height='250')
score = Tkinter.Label(base, bg='black', fg='white', text='Score:')
score.place(x = 30, y = 15)
s = 0
scoreNum = Tkinter.Label(base, bg='black', fg='white', text = s)
scoreNum.place(x = 70, y = 15)
clicks = []
color = 0
def yellowClick():
yellow.configure(activebackground='yellow3')
yellow.after(500, lambda: yellow.configure(activebackground='yellow'))
global clicks
global color
color = 1
clicks.append(color)
yellow = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='yellow',
bg='yellow3', command = yellowClick)
yellow.place(x = 30, y = 50)
def blueClick():
blue.configure(activebackground='medium blue')
blue.after(500, lambda: blue.configure(activebackground='blue'))
global clicks
global color
color = 2
clicks.append(color)
blue = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='blue',
bg='medium blue', command = blueClick)
blue.place(x = 125, y = 50)
def redClick():
red.configure(activebackground='red3')
red.after(500, lambda: red.configure(activebackground='red'))
global clicks
global color
color = 3
clicks.append(color)
red = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='red',
bg = 'red3', command = redClick)
red.place(x = 30, y = 145)
def greenClick():
green.configure(activebackground='dark green')
green.after(500, lambda: green.configure(activebackground='green4'))
global clicks
global color
color = 4
clicks.append(color)
green = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='green4',
bg='dark green', command = greenClick)
green.place(x = 125, y = 145)
def scoreUp():
global s
s = s + 1
scoreNum.configure(text = s)
sequence = []
def checkSequence():
global clicks
global sequence
if clicks == sequence:
scoreUp()
def showSequence():
global sequence
global clicks
global check
r = random.randint(1, 4)
if r == 1:
yellow.configure(bg='yellow')
yellow.after(1000, lambda: yellow.configure(bg='yellow3'))
sequence.append(r)
base.after(5000, checkSequence)
elif r == 2:
blue.configure(bg='blue')
blue.after(1000, lambda: blue.configure(bg='medium blue'))
sequence.append(r)
base.after(5000, checkSequence)
elif r == 3:
red.configure(bg='red')
red.after(1000, lambda: red.configure(bg='red3'))
sequence.append(r)
base.after(5000, checkSequence)
elif r == 4:
green.configure(bg='green4')
green.after(1000, lambda: green.configure(bg='dark green'))
sequence.append(r)
base.after(5000, checkSequence)
base.after(2000, showSequence)
fr.pack()
base.resizable(False, False)
base.mainloop()
checkSequence函数被时间激活,因为我找不到另一种方法。
答案 0 :(得分:1)
我已经回答了这个问题,但你仍然遇到了一些问题,这里是完整而完整的代码。我已经提高了效率并修复了问题:)
这是有效的我已经测试过了。只要评论是否有任何你需要知道的事情
import Tkinter # you don't need to import Tkinter again, from ... import * moves all the functions from ... into your program
import random
base = Tkinter.Tk()
fr = Tkinter.Frame(base, bg='black', width='238', height='250')
fr.pack()
score = Tkinter.Label(base, bg='black', fg='white', text='Score:')
score.place(x = 30, y = 15)
scoreNum = Tkinter.Label(base, bg='black', fg='white', text = 0)
scoreNum.place(x = 70, y = 15)
global sequence
global clicks
global s
sequence = []
clicks = []
s = 0
yellow = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='yellow',
bg='yellow3', command = lambda *args: Click(yellow, "yellow", "yellow3", 1))
blue = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='blue',
bg='medium blue', command = lambda *args: Click(blue, "blue", "medium blue", 2))
red = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='red',
bg = 'red3', command = lambda *args: Click(red, "red", "red3", 3))
green = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='green4',
bg='dark green', command = lambda *args: Click(green, "green", "dark green", 4))
yellow.place(x = 30, y = 50)
blue.place(x = 125, y = 50)
red.place(x = 30, y = 145)
green.place(x = 125, y = 145)
def Click(button, colour1, colour2, number): # these arguments change so that you don't have to copy the function 10 times
global clicks
yellow.configure(activebackground=colour2)
yellow.after(500, lambda: yellow.configure(activebackground=colour1))
clicks.append(number)
checkSequence() # why not do this straight away?
def checkSequence():
global clicks
global sequence
global s
print("clicks: "+str(clicks)) # debug
print("sequence: "+str(sequence))
if clicks != sequence[:len(clicks)]: # if all their clicks so far e.g. [1, 2, 4, 3] DONT fit with the sequence e.g. [3, 2, 4, 3, 2, 1]
print(" ...Incorrect!")
s = 0
scoreNum.configure(text = 0)
sequence = []
clicks = []
base.after(1000, showSequence) # now move to the next value in the sequence
elif clicks == sequence: # they have completed a sequence
print(" ...Match!")
s = s + 1
scoreNum.configure(text = s)
clicks = []
base.after(1000, showSequence) # now move to the next value in the sequence
def showSequence():
global sequence
global clicks
r = random.randint(1, 4)
if r == 1:
yellow.configure(bg='yellow')
yellow.after(1000, lambda: yellow.configure(bg='yellow3'))
elif r == 2:
blue.configure(bg='blue')
blue.after(1000, lambda: blue.configure(bg='medium blue'))
elif r == 3:
red.configure(bg='red')
red.after(1000, lambda: red.configure(bg='red3'))
elif r == 4:
green.configure(bg='green')
green.after(1000, lambda: green.configure(bg='dark green'))
sequence.append(r) # you don't need this in all the if statements, it always happens
base.after(100, showSequence)
base.resizable(False, False)
base.mainloop()
注意:我使用python 3.4.1所以我将所有tkinters更改为Tkinter
答案 1 :(得分:0)
以下是评论中基于furas解决方案的代码
def showSequence():
global sequence
number_added = True
r = random.randint(1, 4)
if r == 1:
elif r == 2:
elif r == 3:
elif r == 4:
else:
number_added = False
return number_added # this will be True if a number was added, False if not
并调用该函数:
number_added = showSequence()
if number_added:
# stop sequence here
你还说你不知道怎么阻止它,试试这个:
import sys
sys.exit()
这将立即停止您当前所在的功能