我正在使用本教程在webgl中使用three.js加载.obj和.material文件 - https://manu.ninja/webgl-3d-model-viewer-using-three-js
我刚刚更改了资产,但它没有以chrome显示新资产。
我还运行本地服务器从目录加载资源,也执行--allow-file-access-from-files但仍然没有显示新的obj和材料文件
这是我的代码 -
<!DOCTYPE html>
<title>WebGL 3D Model Viewer Using three.js</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="three.js"></script>
<script src="Detector.js"></script>
<script src="OrbitControls.js"></script>
<script src="OBJLoader.js"></script>
<script src="MTLLoader.js"></script>
<script>
if (!Detector.webgl) {
Detector.addGetWebGLMessage();
}
var container;
var camera, controls, scene, renderer;
var lighting, ambient, keyLight, fillLight, backLight;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
/* Camera */
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 3;
/* Scene */
scene = new THREE.Scene();
lighting = false;
ambient = new THREE.AmbientLight(0xffffff, 1.0);
scene.add(ambient);
keyLight = new THREE.DirectionalLight(new THREE.Color('hsl(30, 100%, 75%)'), 1.0);
keyLight.position.set(-100, 0, 100);
fillLight = new THREE.DirectionalLight(new THREE.Color('hsl(240, 100%, 75%)'), 0.75);
fillLight.position.set(100, 0, 100);
backLight = new THREE.DirectionalLight(0xffffff, 1.0);
backLight.position.set(100, 0, -100).normalize();
/* Model */
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setBaseUrl('assets/');
mtlLoader.setPath('assets/');
mtlLoader.load('SYDNEY.mtl', function (materials) {
materials.preload();
materials.materials.default.map.magFilter = THREE.NearestFilter;
materials.materials.default.map.minFilter = THREE.LinearFilter;
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.setPath('assets/');
objLoader.load('SYDNEY.obj', function (object) {
scene.add(object);
});
});
/* Renderer */
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(new THREE.Color("hsl(0, 0%, 10%)"));
container.appendChild(renderer.domElement);
/* Controls */
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = false;
/* Events */
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('keydown', onKeyboardEvent, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onKeyboardEvent(e) {
if (e.code === 'KeyL') {
lighting = !lighting;
if (lighting) {
ambient.intensity = 0.25;
scene.add(keyLight);
scene.add(fillLight);
scene.add(backLight);
} else {
ambient.intensity = 1.0;
scene.remove(keyLight);
scene.remove(fillLight);
scene.remove(backLight);
}
}
}
function animate() {
requestAnimationFrame(animate);
controls.update();
render();
}
function render() {
renderer.render(scene, camera);
}
</script>
我在这里错过了什么吗?