我正在尝试获取仅包含3D模型可见部分的polyData。 在这种程度上,我通过vtkSelectVisiblePoints过滤器传递原始数据。
我正在使用模拟渲染器,映射器和actor,因为我想在显示它们之前对可见点进行后处理。
但是,vtkSelectVisiblePoints过滤器的输出由于某种原因包含“0”点......
使用以下示例: http://www.vtk.org/Wiki/VTK/Examples/Cxx/PolyData/SelectVisiblePoints
我提出了以下代码:
// Render window and interactor
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(800, 800);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Mock renderer, mapper and actor
vtkSmartPointer<vtkRenderer> mockRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(mockRenderer);
vtkSmartPointer<vtkPolyDataMapper> mockMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mockMapper->SetInput(reader->GetOutput());
vtkSmartPointer<vtkActor> mockActor = vtkSmartPointer<vtkActor>::New();
mockActor->SetMapper(mockMapper);
mockRenderer->AddActor(mockActor);
// Set camera to the correct position
mockRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
mockRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
mockRenderer->GetActiveCamera()->SetViewUp(0, 1, 0);
mockRenderer->ResetCamera();
vtkSmartPointer<vtkSelectVisiblePoints> selectVisiblePoints =
vtkSmartPointer<vtkSelectVisiblePoints>::New();
selectVisiblePoints->SetInput(reader->GetOutput());
selectVisiblePoints->SetRenderer(mockRenderer);
selectVisiblePoints->Update();
std::cout << "Visible nr of points = " << selectVisiblePoints->GetOutput()->GetNumberOfPoints() << std::endl;
renderWindow->RemoveRenderer(mockRenderer);
...打印0。
但是,如果我调用renderWindow->Render()
,模型的可见部分会正确显示...
我错过了什么......?
答案 0 :(得分:2)
答案就在那里,documentation of the filter:
警告您必须小心地同步此过滤器的执行。 过滤器引用渲染器,每次渲染时都会对其进行修改 发生。因此,过滤器始终是过时的 执行。您可能必须执行两次渲染过程
如果我添加了//new
行,就像预期的那样工作,就像Arnas在他的评论中所建议的那样:
vtkSmartPointer<vtkSelectVisiblePoints> selectVisiblePoints =
vtkSmartPointer<vtkSelectVisiblePoints>::New();
selectVisiblePoints->SetInput(originalData);
selectVisiblePoints->SetRenderer(renderer);
selectVisiblePoints->Update();
renderWindow->Render(); // new
selectVisiblePoints->Update(); // new
std::cout << "Visible nr of points = " << selectVisiblePoints->GetOutput()->GetNumberOfPoints() << std::endl;