我现在正在开展一些项目,实际上我想要做的就是给用户一个圆圈,当他点击它时,他可以从画廊或他/她的摄像头中选择照片,我我实际上绘制了我自定义的圆形,然后使用Glide-Transformation Library将图像放入其中,但问题是我无法在此圆圈内滚动显示用户图像的某些特定部分。 任何解决方案都会有帮助。 我的XML文件如下所示:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#D2DDD7"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.example.karim.helloworld.MainActivity">
<ImageView
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true"
android:id="@+id/imgView"
android:padding="5dp"
android:scaleType="centerCrop"
android:background="@drawable/circle_image"/>
</RelativeLayout>
我的班级活动是:
package com.example.karim.helloworld;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.ImageView;
import com.bumptech.glide.Glide;
import jp.wasabeef.glide.transformations.BlurTransformation;
import jp.wasabeef.glide.transformations.CropCircleTransformation;
public class MainActivity extends AppCompatActivity {
ImageView imageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imgView);
Glide.with(this).load(R.drawable.pk).bitmapTransform(new CropCircleTransformation(getApplicationContext()))
.into(imageView);
}
}]
答案 0 :(得分:1)
有imageView
的滚动示例,希望它有所帮助:
// set maximum scroll amount (based on center of image)
int maxX = (int)((bitmapWidth / 2) - (screenWidth / 2));
int maxY = (int)((bitmapHeight / 2) - (screenHeight / 2));
// set scroll limits
final int maxLeft = (maxX * -1);
final int maxRight = maxX;
final int maxTop = (maxY * -1);
final int maxBottom = maxY;
// set touchlistener
ImageView_BitmapView.setOnTouchListener(new View.OnTouchListener()
{
float downX, downY;
int totalX, totalY;
int scrollByX, scrollByY;
public boolean onTouch(View view, MotionEvent event)
{
float currentX, currentY;
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
downX = event.getX();
downY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
currentX = event.getX();
currentY = event.getY();
scrollByX = (int)(downX - currentX);
scrollByY = (int)(downY - currentY);
// scrolling to left side of image (pic moving to the right)
if (currentX > downX)
{
if (totalX == maxLeft)
{
scrollByX = 0;
}
if (totalX > maxLeft)
{
totalX = totalX + scrollByX;
}
if (totalX < maxLeft)
{
scrollByX = maxLeft - (totalX - scrollByX);
totalX = maxLeft;
}
}
// scrolling to right side of image (pic moving to the left)
if (currentX < downX)
{
if (totalX == maxRight)
{
scrollByX = 0;
}
if (totalX < maxRight)
{
totalX = totalX + scrollByX;
}
if (totalX > maxRight)
{
scrollByX = maxRight - (totalX - scrollByX);
totalX = maxRight;
}
}
// scrolling to top of image (pic moving to the bottom)
if (currentY > downY)
{
if (totalY == maxTop)
{
scrollByY = 0;
}
if (totalY > maxTop)
{
totalY = totalY + scrollByY;
}
if (totalY < maxTop)
{
scrollByY = maxTop - (totalY - scrollByY);
totalY = maxTop;
}
}
// scrolling to bottom of image (pic moving to the top)
if (currentY < downY)
{
if (totalY == maxBottom)
{
scrollByY = 0;
}
if (totalY < maxBottom)
{
totalY = totalY + scrollByY;
}
if (totalY > maxBottom)
{
scrollByY = maxBottom - (totalY - scrollByY);
totalY = maxBottom;
}
}
ImageView_BitmapView.scrollBy(scrollByX, scrollByY);
downX = currentX;
downY = currentY;
break;
}
return true;
}
});
编辑:使用以下XML制作掩码:
<FrameLayout>
<ImageView /> put a image which has a transparent circle in it
<ImageView /> your image
</FrameLayout>