嘿所以我一直想弄明白但没有运气。我有8个产生洗牌,它们应该产生2行4个。我遇到的问题是所有8个似乎只产生在顶行。
基本上就是这样:
[1] [2] [3] [4] [5] [6] [7] [8]
[] [] [] []
应该是这样的:
[1] [2] [3] [4]
[5] [6] [7] [8]
我理解它是这样的事实,即我将每个球体定位在Y轴的中心,但不确定如何制作它,以便如果4个位置被占用,则向下移动到第二行。
干杯,
产生代码
function spawnBase()
shuffleOrbArray(orbList)
for i=1, #orbList do
local orbName = orbList[i]
local posX = (i-1)*67+60
if orbName == "red" then
redPlace = display.newImageRect("Shapes/red-placeholder.png", 57,57)
redPlace.y = _H/2
redPlace.x = posX
redPlace.alpha = 1
redPlace.id = "Red"
orbName:insert(redPlace)
redPlace:addEventListener("tap", revealColor)
elseif orbName == "green" then
--create green enemy
greenPlace = display.newImageRect("Shapes/green-placeholder.png", 57,57)
greenPlace.y = _H/2
greenPlace.x = posX
greenPlace.alpha = 1
greenPlace.id = "Green"
orbName:insert(greenPlace)
greenPlace:addEventListener("tap", revealColor)
elseif orbName == "yellow" then
--create green enemy
答案 0 :(得分:0)
尝试这样的事情:
local cols = 4
local orbList = { "a", "b", "c", "d", "e", "f", "g", "h" }
for i=1, #orbList do
local c = ( i - 1 ) % cols
local r = math.floor( ( i - 1 ) / cols)
print( c, r, orbList[i] )
local posX = c * sizeX
local posY = r * sizeY
end
你可以在这里看一下Corona / Lua的游戏样本:https://github.com/estudiolune/corona-sdk/tree/master/br3ak