尝试添加从外部阵列中随机选择的背景图像。随机函数正在运行,但它没有将值注入后台UIImage。
代码是:
let chooseImage = images.BackgroundImages
let randomImage = chooseImage.sample()
backgroundImage.image = UIImage(named: randomImage)
print(randomImage)
打印确实显示正确的值,我在UIImage中尝试了“(randomImage)”。
编辑:如果我添加“(randomImage).jpg”然后代码按预期工作,但会快速推断设备上的每种类型,即@ 2x,@ 3x等。我是否需要使用资产名称?
由于
答案 0 :(得分:0)
//in case of arrImage has UIImages
if arrImage.count > 0 {
let randomIndex = random() % arrImage.count
let randomImage = arrImage.objectAtIndex(randomIndex) as! UIImage
}else{
let randomImage = placeholderImage
}
//in case of arrImage has Strings
if arrImage.count > 0 {
let randomIndex = random() % arrImage.count
let randomString = arrImage.objectAtIndex(randomIndex) as! String
let randomImage = UIImage(name:randomString)
}else{
let randomImage = placeholderImage
}
答案 1 :(得分:0)
它成功运行。当您运行应用程序
时,它将始终为您提供不同的图像 imageArr = ["1.jpeg","2.jpeg","3.jpeg","4.jpeg"]
let RandomNumber = Int(arc4random_uniform(UInt32(self.imageArr.count)))
//imageArr is array of images
let image = UIImage.init(named: "\(imageArr[RandomNumber])")
let imageView = UIImageView.init(image: image)
答案 2 :(得分:0)
您现在可以对符合Sequence
的所有内容进行scoring
答案 3 :(得分:-1)
RandomNumber = Int(arc4random_uniform(UInt32(self.imageArr.count)))
//imageArr is array of images
imageArr[RandomNumber]
试试这个,你还需要帮助我。