XCode 8奇怪的Playground错误,无法查找符号

时间:2016-08-30 21:23:20

标签: ios swift xcode uikit swift-playground

我试图在Xcode 8上的Playground中使用自动布局。但是,一旦我添加了该行,我就开始收到此错误:

Playground execution failed: error: Couldn't lookup symbols:
  __TWPCSo6UIView17PlaygroundSupport22PlaygroundLiveViewableS0_
  __swift_FORCE_LOAD_$_swiftCoreGraphics
  __swift_FORCE_LOAD_$_swiftDarwin
  __TMaC17PlaygroundSupport14PlaygroundPage
  __swift_FORCE_LOAD_$_swiftObjectiveC
  __swift_FORCE_LOAD_$_swiftUIKit
  _playground_log_hidden
  _playground_logger_initialize
  __swift_FORCE_LOAD_$_swiftCoreImage
  __swift_FORCE_LOAD_$_swiftDispatch
  __TFC17PlaygroundSupport14PlaygroundPageau7currentS0_
  __swift_FORCE_LOAD_$_swiftFoundation
  __TFC17PlaygroundSupport14PlaygroundPages8liveViewGSqPS_22PlaygroundLiveViewable__

* thread #1: tid = 0x14b6b4, 0x000000010f2f43c0 MyPlayground`executePlayground, queue = 'com.apple.main-thread', stop reason = breakpoint 1.2
  * frame #0: 0x000000010f2f43c0 MyPlayground`executePlayground
    frame #1: 0x000000010f2f39c0 MyPlayground`__37-[XCPAppDelegate enqueueRunLoopBlock]_block_invoke + 32
    frame #2: 0x000000010fe0c89c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12
    frame #3: 0x000000010fdf1944 CoreFoundation`__CFRunLoopDoBlocks + 356
    frame #4: 0x000000010fdf10b5 CoreFoundation`__CFRunLoopRun + 901
    frame #5: 0x000000010fdf0ad4 CoreFoundation`CFRunLoopRunSpecific + 420
    frame #6: 0x000000011518aa61 GraphicsServices`GSEventRunModal + 161
    frame #7: 0x0000000110996de4 UIKit`UIApplicationMain + 159
    frame #8: 0x000000010f2f36e9 MyPlayground`main + 201
    frame #9: 0x00000001132e068d libdyld.dylib`start + 1

我不知道这意味着什么。我的意思是,我的解释是Xcode找不到像UIKit这样的库,但我知道情况并非如此,因为我使用了UIKit,并且直到该自动布局线崩溃了。源代码非常小,所以我将其全部包含在内:

import UIKit  
import PlaygroundSupport  
let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))  
view.translatesAutoresizingMaskIntoConstraints = false  
view.backgroundColor = UIColor.white  
PlaygroundPage.current.liveView = view  
let field = UITextField(frame: CGRect(x: 0, y: 0, width: 200, height: 50))  
field.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1).isActive = true  
field.backgroundColor = UIColor.red  
view.addSubview(field)

来自源底部的第三行似乎导致了问题。这是我搞砸了的东西还是beta bug?我迷路了。

2 个答案:

答案 0 :(得分:3)

添加field作为view的子视图,然后设置约束。为不在同一视图层次结构中的视图添加约束时会引发异常。

例如:

import UIKit
import PlaygroundSupport

let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
view.backgroundColor = UIColor.white
PlaygroundPage.current.liveView = view
let field = UITextField(frame: CGRect(x: 0, y: 0, width: 200, height: 50))

view.addSubview(field)

field.translatesAutoresizingMaskIntoConstraints = false
field.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1).isActive = true
// add the rest of your constraints 
field.backgroundColor = UIColor.red

您通常还需要致电view.layoutIfNeeded()

答案 1 :(得分:0)

我从苹果开发者页面下载了playground file of swift tour并双击打开Xcode 9.2并得到了与上述相同的错误。

然后我创建了新的操场文件并粘贴了下载文件的内容,并且执行时没有错误。

修改#1: 即使拖放文件到新创建的游乐场也可以解决错误。

修改#2: 当我重新打开我新创建的游乐场时,它显示了同样的错误。然后我导航到不同的文件,这使得文件和错误的快速处理消失了。所以,我用下载的文件重复了这个,这些错误也消失了,代码执行正常。