我正在写一个小游戏,试图学习python。在我的代码的底部,有一个while循环,它要求用户输入。如果该用户输入为yes,则应该更新变量encounter_prob。如果encounter_prob大于20,则应该调用该函数。我可以让这种行为发生,但只有一次。似乎没有再次通过if语句了。
import random
def def_monster_attack():
monster_attack = random.randrange(1,6)
return monster_attack
def def_player_attack():
player_attack = random.randrange(1,7)
return player_attack
def def_encounter_prob():
encounter_prob = random.randrange(1,100)
return encounter_prob
def def_action():
action = raw_input("Move forward? Yes or No")
return action
player = {
'hp': 100,
'mp': 100,
'xp': 0,
'str': 7
}
monster = {
'hp': 45,
'mp': 10,
'str': 6
}
def encounter():
while player['hp'] > 0 and monster['hp'] > 0:
keep_fighting = raw_input("Attack, Spell, Gaurd, or Run?")
if keep_fighting.startswith('a') == True:
player_attack = def_player_attack()
monster['hp'] = monster['hp'] - player_attack
monster_attack = def_monster_attack()
player['hp'] = player['hp'] - monster_attack
print "player's hp is", player['hp']
print "monster's hp is", monster['hp']
while player['hp'] > 0:
action = def_action()
if action.startswith('y') == True:
encounter_prob = def_encounter_prob()
if encounter_prob > 20:
encounter()
答案 0 :(得分:2)
它实际上两次调用函数encounter
,但第一次最终通过将其hp
减少到0或更低来杀死怪物,而第二次函数退出而没有进入while
循环monster['hp'] > 0
循环,因为False
比较评估为hp
。在每次新的遭遇中,怪物的print
都不会被重置。
如果您在调试代码时遇到困难,请不要犹豫,在不同的地方放置一些/* Named searches allow to quickly reconfigure the decoder */
private static final String KWS_SEARCH = "wakeup";
private static final String FORECAST_SEARCH = "forecast";
private static final String DIGITS_SEARCH = "digits";
private static final String PHONE_SEARCH = "phones";
private static final String MENU_SEARCH = "menu";
/* Keyword we are looking for to activate menu */
private static final String KEYPHRASE = "";
/* Used to handle permission request */
private static final int PERMISSIONS_REQUEST_RECORD_AUDIO = 1;
private SpeechRecognizer recognizer;
private HashMap<String, Integer> captions;
private void runRecognizerSetup() {
// Recognizer initialization is a time-consuming and it involves IO,
// so we execute it in async task
new AsyncTask<Void, Void, Exception>() {
@Override
protected Exception doInBackground(Void... params) {
try {
Assets assets = new Assets(TranslateActivity.this);
File assetDir = assets.syncAssets();
setupRecognizer(assetDir);
} catch (IOException e) {
return e;
}
return null;
}
@Override
protected void onPostExecute(Exception result) {
if (result != null) {
Toast.makeText(TranslateActivity.this,"Failed to initialize recognizer " + result, Toast.LENGTH_SHORT).show();
popupWindow.dismiss();
} else {
lblPrepare.setText("VOICE RECOGNITION READY");
lblSpeak.setVisibility(View.VISIBLE);
recognizer.startListening(KWS_SEARCH);
}
}
}.execute();
}
@Override
public void onRequestPermissionsResult(int requestCode,
String[] permissions, int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (requestCode == PERMISSIONS_REQUEST_RECORD_AUDIO) {
if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
runRecognizerSetup();
} else {
finish();
}
}
}
@Override
public void onDestroy() {
super.onDestroy();
if (recognizer != null) {
recognizer.cancel();
recognizer.shutdown();
}
}
/**
* In partial result we get quick updates about current hypothesis. In
* keyword spotting mode we can react here, in other modes we need to wait
* for final result in onResult.
*/
@Override
public void onPartialResult(Hypothesis hypothesis) {
if (hypothesis == null)
return;
String text = hypothesis.getHypstr();
if(text.equals(""))
{
}else
{
Toast.makeText(TranslateActivity.this, text, Toast.LENGTH_SHORT).show();
}
/*if (text.equals(KEYPHRASE)){
recognizer.cancel();
// <- You have to implement this
recognizer.startListening(KWS_SEARCH);
}/*
switchSearch(MENU_SEARCH);
else if (text.equals(DIGITS_SEARCH))
switchSearch(DIGITS_SEARCH);
else if (text.equals(PHONE_SEARCH))
switchSearch(PHONE_SEARCH);
else if (text.equals(FORECAST_SEARCH))
switchSearch(FORECAST_SEARCH);
else
Toast.makeText(TranslateActivity.this,text, Toast.LENGTH_SHORT).show();*/
}
/**
* This callback is called when we stop the recognizer.
*/
@Override
public void onResult(Hypothesis hypothesis) {
/*
if (hypothesis != null) {
String text = hypothesis.getHypstr();
makeText(getApplicationContext(), text, Toast.LENGTH_SHORT).show();
}*/
if (hypothesis!=null)
{
popupWindow.dismiss();
performAction(hypothesis);
}
}
@Override
public void onBeginningOfSpeech() {
}
/**
* We stop recognizer here to get a final result
*/
@Override
public void onEndOfSpeech() {
/*if (!recognizer.getSearchName().equals(KWS_SEARCH))
switchSearch(KWS_SEARCH);*/
recognizer.stop();
popupWindow.dismiss();
}
/*private void switchSearch(String searchName) {
recognizer.stop();
// If we are not spotting, start listening with timeout (10000 ms or 10 seconds).
if (searchName.equals(KWS_SEARCH))
recognizer.startListening(searchName);
else
recognizer.startListening(searchName);
Toast.makeText(TranslateActivity.this,searchName, Toast.LENGTH_SHORT).show();
}*/
private void setupRecognizer(File assetsDir) throws IOException {
// The recognizer can be configured to perform multiple searches
// of different kind and switch between them
recognizer = SpeechRecognizerSetup.defaultSetup()
.setAcousticModel(new File(assetsDir, "en-us-ptm"))
.setDictionary(new File(assetsDir, "cmudict-en-us.dict"))
.setRawLogDir(assetsDir) // To disable logging of raw audio comment out this call (takes a lot of space on the device)
.setKeywordThreshold(1e-45f) // Threshold to tune for keyphrase to balance between false alarms and misses
.setBoolean("-allphone_ci", true) // Use context-independent phonetic search, context-dependent is too slow for mobile
.getRecognizer();
recognizer.addListener(this);
/** In your application you might not need to add all those searches.
* They are added here for demonstration. You can leave just one.
*/
// Create keyword-activation search.
recognizer.addKeyphraseSearch(KWS_SEARCH, KEYPHRASE);
// Create grammar-based search for selection between demos
/* File menuGrammar = new File(assetsDir, "menu.gram");
recognizer.addGrammarSearch(MENU_SEARCH, menuGrammar);
// Create grammar-based search for digit recognition
File digitsGrammar = new File(assetsDir, "digits.gram");
recognizer.addGrammarSearch(DIGITS_SEARCH, digitsGrammar);
// Create language model search
File languageModel = new File(assetsDir, "weather.dmp");
recognizer.addNgramSearch(FORECAST_SEARCH, languageModel);
// Phonetic search
File phoneticModel = new File(assetsDir, "en-phone.dmp");
recognizer.addAllphoneSearch(PHONE_SEARCH, phoneticModel);*/
}
@Override
public void onError(Exception error) {
Toast.makeText(TranslateActivity.this,"Failed: "+error.getMessage(), Toast.LENGTH_SHORT).show();
}
@Override
public void onTimeout() {
/* switchSearch(KWS_SEARCH);*/
}
public void performAction(Hypothesis hypothesis) {
String strWord = hypothesis.getHypstr();
txtOriginal.setText(strWord);
if(recognizer.getDecoder().lookupWord("abc") == null) {
// do something
}
Toast.makeText(TranslateActivity.this, strWord, Toast.LENGTH_SHORT).show();
}
语句来检查数据的价值。这可以帮助您确定正在发生的事情。
答案 1 :(得分:0)
您的代码带有几个打印命令,向您展示如何在您完成所有编码时让您看到正在发生的事情。
哦!而且我把事情弄平了,不能给你带来不公平的优势:)
import random
def def_monster_attack():
monster_attack = random.randrange(1,7)
return monster_attack
def def_player_attack():
player_attack = random.randrange(1,7)
return player_attack
def def_encounter_prob():
encounter_prob = random.randrange(1,100)
return encounter_prob
def def_action():
action = raw_input("Move forward? Yes or No")
return action
player = {
'hp': 45,
'mp': 100,
'xp': 0,
'str': 7
}
monster = {
'hp': 45,
'mp': 10,
'str': 6
}
def encounter():
while player['hp'] > 0 and monster['hp'] > 0:
keep_fighting = raw_input("Attack, Spell, Guard, or Run?")
if keep_fighting.startswith('a') == True:
player_attack = def_player_attack()
monster['hp'] = monster['hp'] - player_attack
monster_attack = def_monster_attack()
player['hp'] = player['hp'] - monster_attack
print "It's a carve up! Your health", player['hp']," the monster's ", monster['hp']
else:
print "Try attacking!"
while player['hp'] > 0 and monster['hp'] > 0:
action = def_action()
if action.startswith('y') == True:
encounter_prob = def_encounter_prob()
if encounter_prob > 20:
encounter()
else:
print "Nothing happened all seems well"
else:
print "What are you going to stand there all day"
if player['hp'] < 1: print "Oops! You're dead!"
if monster['hp'] < 1: print "Hurrah! The monster's dead"