我为xamarin设计了针对android的小应用程序。它通过Lan向Windows发送一些数据。安装后我试图打开应用程序,我收到错误:
代码申请:
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using System.Net.Sockets;
using System.Net;
using System.IO;
using System.ComponentModel;
using System.Threading;
using System.Text;
namespace Android4programm
{
[Activity(Label = "Controller", MainLauncher = true, Icon = "@drawable/icon")]
public class MainActivity : Activity
{
public EditText editTextMessage;
public Button buttonConnect;
public Button buttonDisconnect;
public Button buttonSend;
TcpClient client;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
SetContentView(Resource.Layout.Main);
buttonConnect = FindViewById<Button>(Resource.Id.button_Connect);
buttonDisconnect = FindViewById<Button>(Resource.Id.button_Disconnect);
buttonSend = FindViewById<Button>(Resource.Id.button_Send);
//editTextMessage = FindViewById<EditText>(Resource.Id.edittext_message);
editTextMessage = FindViewById<EditText>(Resource.Id.edittext_Message);
buttonConnect.Click += Connect;
buttonDisconnect.Click += Disconnect;
buttonSend.Click += Send;
client = new TcpClient();
buttonDisconnect.Enabled = false;
buttonSend.Enabled = false;
editTextMessage.Enabled = false;
}
private void Connect(object sender, EventArgs e)
{
IPEndPoint IP_End = new IPEndPoint(IPAddress.Parse("192.168.1.1"), 12345);
client.Connect(IP_End);
buttonConnect.Text = "Connected";
buttonConnect.Enabled = false;
buttonDisconnect.Enabled = true;
buttonSend.Enabled = true;
editTextMessage.Enabled = true;
}
private void Disconnect(object sender, EventArgs e)
{
string msg = "CancelConnection";
byte[] buff = Encoding.ASCII.GetBytes(msg);
client.GetStream().Write(buff, 0, buff.Length);
client.Close();
}
private void Send(object sender, EventArgs e)
{
string msg;
if (editTextMessage.Text!=null)
{
msg = editTextMessage.Text;
}
else
{
msg = "Deafult message";
}
byte[] buff = Encoding.ASCII.GetBytes(msg);
client.GetStream().Write(buff, 0, buff.Length);
}
}
}
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