我正在尝试在注册续集后启动任务。但是在调用await Task.Delay()
之后会立即触发继续。
using System;
using System.Linq;
using System.Threading.Tasks;
namespace ConsoleApplication30
{
class Program
{
static void Main(string[] args)
{
var task = new Task(async delegate {
Console.WriteLine("Before delay");
await Task.Delay(1000);
Console.WriteLine("After delay");
});
task.ContinueWith(t => {
Console.WriteLine("ContinueWith");
});
task.Start();
Console.ReadLine();
}
}
}
输出:
Before delay
ContinueWith
After delay
这里有什么问题?
答案 0 :(得分:1)
您的问题 - 正如其他人所指出的那样 - 是// should
CGContextSetLineCap(context, kCGLineCapRound);
// please see the role of line properties why the first should be 0 and the second should be the doulbe of the given line width
CGFloat dash[] = {0, lineWidth*2};
// the second value (0) means the span between sets of dot patterns defined by dash array
CGContextSetLineDash(context, 0, dash, 2);
无法理解Task.Task
代表。正如我在博客中描述的the Task
constructor should never be used - 它实际上是零用例。
如果要在线程池线程上运行代码,请使用async
。
另外,你shouldn't use ContinueWith
;它是一个极低级别且危险的API(如我的博客所述)。您应该使用Task.Run
代替。
await
答案 1 :(得分:0)
使用Task.Run
void Main()
{
Task.Run(async()=>{
Console.WriteLine("Before delay");
await Task.Delay(1000);
Console.WriteLine("After delay");
}).ContinueWith(t => {
// do somthing with your Task t here
Console.WriteLine("ContinueWith");
});
// task.Start();
Console.ReadLine();
}
// Define other methods and classes here
<强>输出:强>
延迟之前
延迟后 继续与
为什么你的代码不起作用: 看看你的例子(有点修改):
static void Main(string[] args)
{
var outerTask = new Task(async delegate {
Console.WriteLine("Before delay");
await Task.Delay(1000); // inner task
Console.WriteLine("After delay");
},"Outertask");
outerTask.ContinueWith(t => {
Console.WriteLine("ContinueWith");
});
outerTask.Start();
outerTask.Wait(); // wait for outerTask to finish
var breakHere = 0; // set a brakpoint here
}
您将获得对outerTask的引用。 outerTask没有与innerTask的连接。 在调用start之后,outerTasks触发委托的执行并立即继续使用&#34; ContinueWith&#34;代表。 延续连接到outerTask!
OP的评论:
我试图创建一个从任务列表中删除自己的任务 饰面。为了安全地做到这一点,我需要确保它被添加到 列表开始之前。我尝试执行以下操作:创建一个 任务,将其添加到列表,注册继续删除它,启动 任务。还有更好的方法吗?
虽然以下代码有效,但您必须先证明其用法是正确的! 代码没有优化或其他。那些是或者肯定更好的模式。做你的研究。
ConcurrentBag<AsyncLazy<Task>> taskList = new ConcurrentBag<AsyncLazy<Task>>();
void Main()
{
int v = 3242;
AsyncLazy<Task> objAsyncLazy = null;
objAsyncLazy = new AsyncLazy<Task>(new Func<Task<Task>>(async () =>
{
return await Task.FromResult<Task>(doLongRunningAsync(v).
ContinueWith<Task>(async (doLongRunningAsyncCompletedTask) =>
{
Console.WriteLine(doLongRunningAsyncCompletedTask.IsCompleted); //
await removeMeFromListAsync(objAsyncLazy);
}));
}));
taskList.Add(objAsyncLazy);
Console.WriteLine("al added");
Console.WriteLine("ConcurrentBag.Count: " + taskList.Count);
// execute the task
var t = objAsyncLazy.GetValueAsync(System.Threading.CancellationToken.None);
// wait for the first task "t" to finish or not,
// ContinueWith will execute after first task "t" has finished anyways.
t.Wait();
// ContinueWith is executing now
Console.ReadLine();
}
public async Task doLongRunningAsync(int val)
{
Console.WriteLine("Before delay" + val);
await Task.Delay(1000);
Console.WriteLine("After delay");
}
public async Task removeMeFromListAsync(AsyncLazy<Task> al) //(AsyncLazy<Task> t)
{
Console.WriteLine("continue start");
taskList.TryTake(out al);
Console.WriteLine("al removed");
Console.WriteLine("ConcurrentBag.Count: " + taskList.Count);
await Task.Delay(1000);
Console.WriteLine("continue end");
}
}