只是想知道有没有人有任何解决方案来放大图表上的区域。当我说区域我的意思是,你在画布上的一个点上鼠标,在按下时将鼠标移动到另一个位置,当鼠标向上时我想要放大到那个块。并且只缩放x轴,而不是y。
这正是我想做的事情 - http://canvasjs.com/docs/charts/basics-of-creating-html5-chart/zooming-panning/
现在我已经可以放大了,但缩放后我的图表很乱。线条和点都是拉伸,扭曲等,我试图用刻度来调整。
这是我到目前为止所做的事情。
@Entity
public class PortfolioRule {
@Id
@GeneratedValue(strategy = GenerationType.AUTO)
@Column(name = "PORTFOLIO_RULE_ID")
private int portfolioRuleId;
@Column(name = "RULES_JSON")
private List<Condition> conditions;
像这样放大了,但正如我所说,它变得一团糟。
如果有人在过去做过类似事情,就像上面的例子一样,我会非常感谢你的帮助。
肖恩。
答案 0 :(得分:1)
以下是一个快速举例说明如何选择&amp;显示图表的子集
// canvas vars
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
ctx.font='14px arial';
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDrilled=false;
var isDown=false;
var startX,startY;
// graph vars
var axisY=ch/3;
var points=[];
// DEMO: add random data points
var demoPointCount=50;
for(var i=0;i<demoPointCount;i++){
points.push({y:Math.random()*150-75});
}
// draw the full data graph
draw(points,axisY);
// listen to mouse events
window.onmousedown=(function(e){handleMouseDown(e);});
window.onmousemove=(function(e){handleMouseMove(e);});
window.onmouseup=(function(e){handleMouseUpOut(e);});
window.onmouseout=(function(e){handleMouseUpOut(e);});
function draw(pts,axisY,startX,mouseX,drillStart,drillEnd){
// redraw the given pts data
ctx.clearRect(0,0,cw,ch);
ctx.beginPath();
ctx.moveTo(0,pts[0].y+axisY);
for(var i=0;i<pts.length;i++){
var x=cw/(pts.length-1)*i;
ctx.lineTo(x,pts[i].y+axisY);
}
ctx.stroke();
// used when highlighting a drilldown section of full data
if(startX && mouseX){
ctx.globalAlpha=0.10;
ctx.fillStyle='black';
ctx.fillRect(startX,0,mouseX-startX,ch);
ctx.globalAlpha=1.00;
}else if(drillStart && drillEnd){
ctx.fillText('Viewing '+drillStart+' - '+drillEnd+'. Click to return to all data view.',10,20);
}else{
ctx.fillText('Drag to select data to drill into.',10,20);
}
}
function handleMouseDown(e){
// if displaying drilled data, return to full data
if(isDrilled){
isDrilled=false;
draw(points,axisY);
return;
}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// start mouse position
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
isDown=true;
}
function handleMouseUpOut(e){
if(!isDown){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseup stuff here
isDown=false;
isDrilled=true;
// normalize
if(mouseX<startX){ var t=startX; startX=mouseX; mouseX=t; }
// fetch highlighted start & end data points
drillStart=parseInt(startX/cw*points.length);
drillEnd=parseInt(mouseX/cw*points.length);
var subset=points.slice(drillStart,drillEnd+1);
// draw the data subset
draw(subset,axisY,null,null,drillStart,drillEnd);
}
function handleMouseMove(e){
if(!isDown){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
draw(points,axisY,startX,mouseX);
}
&#13;
body{ background-color:white; }
#canvas{border:1px solid red; }
&#13;
<canvas id="canvas" width=512 height=512></canvas>
&#13;
[以前过时的回答]
这是一种缩放方式,可以毫不费力地记住转换
这是一个快速思考,因此可能需要一些修补。
通过在第二个内存中画布上绘制图形来复制图形:
var memCanvas=myCanvas.cloneNode();
var memCtx=memCanvas.getContext('2d');
memCtx.drawImage(myCanvas,0,0);
将memCanvas绘制到显示的画布上:
context.drawImage(memCanvas,0,0);
在mousedown上,抓住选择框的左上角坐标。
在鼠标上,抓住选择框的右下角坐标。 注意:你可能需要翻转顶部和底部或左边&amp;如果顶部&gt;底部或左侧&gt;右侧。
计算将全帧选择框绘制到可见画布中所需的缩放系数:
var scale = Math.min(
(myCanvas.width/selectionboxWidth),
(myCanvas.height/selectionboxHeight)
);
使用drawImage
的裁剪形式从memCanvas中拉出选择框并将其缩放到可见画布中:
var x=sboxLeft;
var y=sboxTop;
var w=sboxRight-sboxLeft;
var h=sboxBottom-sboxTop;
sboxcontext.drawImage(
memCanvas, // fetch from the memCanvas
x,y,w,h, // clip the selected box
0,0,w*scale,h*scale); // scale the selected box into the visible canvas
然后,当您想要取消缩放时,只需将完整的memCanvas重绘为可见的画布(无需转换)。结果图不是一团糟!
context.drawImage(memCanvas,0,0); // unzoomed -- simply!