Oculus Rift CV1黑色显示屏

时间:2016-08-24 12:01:35

标签: unity5 virtual-reality oculus hdmi oculus-runtime

我最近给我的全新CV1打了个盹。即使我的GTX 980M不推荐使用VGA,但它应该显示一些内容。现在关于这个问题。它始于Oculus Home设置,似乎一切正常,甚至跟踪工作,我从设置过程中听取了音频,但显示完全是黑色的。 LED是橙色的btw。但是我设法仅使用我的Oculus遥控器使用音频传递设置。现在我可以看到Oculus Home,但当我尝试从那里运行任何应用程序时,它只是保持黑色。我也是Unity3D开发人员,当我尝试启动我自己的应用程序时也发生了同样的情况。在统一HDM正在工作,陀螺仪是可以的(当我转身时,我可以在我的笔记本电脑显示屏上看到)但显示屏仍然是黑色,带有橙色LED灯。在这里我已经捕获了一些Oculus服务器日志,也许它可以提供帮助!请帮助任何人!

24/08 15:36:48.824 {INFO}    [LifeCycle] motionSensorEvent() Start
24/08 15:36:48.824 {INFO}    [LifeCycle] HMD Moving: true
24/08 15:36:48.824 {INFO}    [TrackingManager] Setting tracking mode to on
24/08 15:36:48.824 {INFO}    [Server] Tracking Enabled : true
24/08 15:36:48.824 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:48.824 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:48.825 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:48.825 {INFO}    [LifeCycle] motionSensorEvent() End
24/08 15:36:49.118 {INFO}    [HW:Enumeration] HMDs: 1, Displays: 1
24/08 15:36:49.118 {DEBUG}   [HW:HmdSensor] IMU report rate = 500
24/08 15:36:49.118 {INFO}    [HW:HmdSensor] Leaving idle mode
24/08 15:36:49.118 {INFO}    [HW:Enumeration] Setting frameInterval = 19200, ledExposure = 399
24/08 15:36:49.118 {INFO}    [HW:HmdSensor] Setting LED state: true
24/08 15:36:49.320 {DEBUG}   [Server] Connection open for pid: 12020, file: Unity.exe
24/08 15:36:49.320 {DEBUG}   [Server] Accepted a client from pid: 12020(Unity.exe) running version (prod = 1).1.7.0(build = 262766) feature version = 0. Server is version (prod = 1).1.7.0(build = 262766) feature version = 0
24/08 15:36:49.321 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:49.321 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:50.450 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:50.450 {DEBUG}   [Server] Hmd_Create
24/08 15:36:50.450 {DEBUG}   [Kernel:Default] [AppFocusObserver] AddProcess: Recognizing the newly added process as in-focus pid=12020
24/08 15:36:50.450 {INFO}    [LifeCycle] registerPid() Start
24/08 15:36:50.450 {INFO}    [LifeCycle] Register Pid: 12020 (Sideloaded)
24/08 15:36:50.450 {INFO}    [LifeCycle] Registering tracker: 12020 (Sideloaded)
24/08 15:36:50.450 {INFO}    [LifeCycle] App already added.
24/08 15:36:50.450 {INFO}    [LifeCycle] registerPid() End
24/08 15:36:50.450 {DEBUG}   [Server] Hmd_GetHmdInfo
24/08 15:36:50.454 {DEBUG}   [Kernel:Default] [AppFocusObserver] UpdateTextureSetActive: Setting rift window for pid=12020 textureset=1
24/08 15:36:50.454 {INFO}    [LifeCycle] requestFocus() Start
24/08 15:36:50.454 {INFO}    [LifeCycle] Request Focus: 12020 (Sideloaded)
24/08 15:36:50.454 {INFO}    [LifeCycle] Request Location: APP
24/08 15:36:50.454 {INFO}    [LifeCycle] Push Location: APP
24/08 15:36:50.454 {INFO}    [LifeCycle] Update Location: HSW
24/08 15:36:50.454 {INFO}    [LifeCycle] Inactive Focus: 3452 (oculus-home)
24/08 15:36:50.454 {INFO}    [LifeCycle] Already Focused: 0 (Unknown)
24/08 15:36:50.454 {INFO}    [LifeCycle] requestFocus() End
24/08 15:36:50.455 {INFO}    [Kernel:Default] WARNING: [CameraTimeSynchronizer] out of sync. Exposure Delta = 33830.2 ms, cameraDelta = -32430.4 ms.
24/08 15:36:50.455 {WARNING} [Tracking:Tracker] WMTD302S600Z3S: at 0, skipped 1 frames (37403 -> 37405)
24/08 15:36:50.569 {INFO}    [Kernel:Default] [CameraTimeSynchronizer] successfully synchronized.
24/08 15:36:50.667 {DEBUG}   [Tracking:Filter] HMD: Large change, resetting position filter
24/08 15:36:51.031 {INFO}    [DeviceEvent] SENSOR [WMTD302S600Z3S] TrackingChanged 0 
24/08 15:36:51.031 {INFO}    [HardwareManager] Tracker WMTD302S600Z3S got tracking event with error code 0
24/08 15:36:51.518 {DEBUG}   [Kernel:Default] [AppFocusObserver] UpdateRenderingActive: pid=12020 active
24/08 15:36:51.518 {INFO}    [LifeCycle] enterVR() Start
24/08 15:36:51.518 {INFO}    [LifeCycle] Enter VR: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO}    [AppTracker] VR Ready: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO}    [LifeCycle] Request Focus: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO}    [LifeCycle] Request Location: APP
24/08 15:36:51.518 {INFO}    [LifeCycle] Push Location: APP
24/08 15:36:51.518 {INFO}    [LifeCycle] Update Location: HSW
24/08 15:36:51.519 {INFO}    [LifeCycle] Inactive Focus: 3452 (oculus-home)
24/08 15:36:51.519 {INFO}    [LifeCycle] Already Focused: 0 (Unknown)
24/08 15:36:51.519 {INFO}    [LifeCycle] enterVR() End
24/08 15:36:54.815 {DEBUG}   [Tracking:Pnp] RansacMatch: Too many outliers: 1 outliers out of 5, allowed 0
24/08 15:36:58.592 {DEBUG}   [Kernel:Default] [AppFocusObserver] UpdateTextureSetActive: Active process pid=12020 dismantling its last texture set
24/08 15:36:58.592 {DEBUG}   [Kernel:Default] [AppFocusObserver] NextProcess: Switching active rift process to pid=1336 textureset=1 (not updating active render window)
24/08 15:36:58.592 {INFO}    [LifeCycle] requestFocus() Start
24/08 15:36:58.592 {INFO}    [LifeCycle] Request Focus: 1336 (oculus-overlays)
24/08 15:36:58.592 {INFO}    [LifeCycle] Setting focus to Overlays is not allowed.
24/08 15:36:58.592 {INFO}    [LifeCycle] requestFocus() End
24/08 15:36:58.594 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:58.594 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:58.598 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:58.598 {INFO}    [Server] Connection closed for pid: 12020, file: Unity.exe
24/08 15:36:58.598 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:58.598 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:58.616 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:58.616 {INFO}    [Server] Connection destroyed for pid: 12020, file: Unity.exe
24/08 15:37:01.456 {INFO}    [DeviceEvent] SENSOR [WMTD302S600Z3S] TrackingChanged 0 
24/08 15:37:01.456 {INFO}    [HardwareManager] Tracker WMTD302S600Z3S got tracking event with error code 0

2 个答案:

答案 0 :(得分:2)

几天后我才发现问题所在。尽管华硕ROG G751没有启用Optimus技术,但其HDMI端口仍然与智能GPU相关。这就是为什么裂痕没有得到足够的性能并保持黑色。我尝试了一系列来自霹雳(Mini Display Port)和VGA的适配器。什么都没有成功。然后我从Oculus读取服务器日志,有一个说没有足够的带宽。我知道这个问题与适配器性能有关,所以我使用4k功能的Mini Displayport到HDMI适配器(链接如下)和voliah !!裂缝正在发挥作用!没有滞后或任何其他问题!试试4K启用的适配器!

这是一个工作适配器 - https://www.amazon.com/Macally-Aluminum-DisplayPort-Thunderbolt-MDHDMI4K/dp/B013H07SX6/ref=sr_1_fkmr0_1?ie=UTF8&qid=1472844784&sr=8-1-fkmr0&keywords=macally+mdp+hdmi

答案 1 :(得分:0)

经过一些研究,我了解到我的HDMI没有提供足够强大的输出,并且我尝试了几种不同的产品,这些产品有助于为裂谷增添力量!

HTC Vive链接盒https://www.amazon.com/dp/B01LXR6DKV?ref=ppx_pop_mob_ap_share

交流转直流12V电源适配器... https://www.amazon.com/dp/B01GPXNJPI?ref=ppx_pop_mob_ap_share

UGREEN USB 3.0 A至A电缆类型... https://www.amazon.com/dp/B00P0E3954?ref=ppx_pop_mob_ap_share

这三款产品使oculus rift可以在没有显示屏且耳机中只有橙色指示灯亮起的情况下在笔记本电脑上运行,现在一切正常!非常感谢您抽出宝贵的时间,如果遇到与我相同的问题并且故障排除无法解决,请向人们推荐这些产品。