我正在为在服务器和客户端系统上运行的游戏创建聊天,当然还有服务器客户端系统上的游戏,但是我无法让我的多线程程序工作,我将在下面解释如何。我可以说服务器客户端系统在单线程时工作。
首先,我的连接类使用以下方法:
public void sendObjects(Object obj) throws IOException{
output.writeObject(obj);
output.flush();
}
public Object receiveObjects() throws IOException, ClassNotFoundException{
return input.readObject();
}
我正在运行的所有类是Frame类:
public class Frame implements ActionListener{
private int width;
private int height;
private JFrame jframe;
private Board board;
private JTextArea textBox;
private JScrollPane pane;
private Connection connection;
private JTextArea userText;
private JScrollPane userPane;
private JButton send;
private NetworkReceiver net;
public Frame(int width, int height, Connection connection, Board player, Board opponent){
this.width = width;
this.height = height;
this.connection = connection;
board = new Board(player, opponent);
init();
textBox = new JTextArea("CHAT WINDOW");
textBox.setWrapStyleWord(true);
textBox.setLineWrap(true);
textBox.setBackground(Color.GRAY);
textBox.setBounds(height, 0, width - (height) - 20, height-40);
textBox.setEditable(false);
userText = new JTextArea("Enter Messages Here");
userText.setWrapStyleWord(true);
userText.setLineWrap(true);
userText.setBackground(Color.WHITE);
userText.setBounds(height, height-40, width - (height) - 20, 40);
pane = new JScrollPane(textBox,
ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED,
ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER);
pane.setBounds(height, 0, width - (height), height-40);
userPane = new JScrollPane(userText,
ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED,
ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER);
userPane.setBounds(height, height-40, width - (height) - 20, 40);
send = new JButton();
send.setIcon(Utility.getImageIcon(Utility.getBufferedImage(Assets.send)));
send.setBounds(width - 20, height - 40, 20, 40);
send.addActionListener(this);
send.setBackground(Color.WHITE);
jframe = new JFrame();
jframe.setBackground(Color.DARK_GRAY);
jframe.getContentPane().setPreferredSize(new Dimension(width, height));
jframe.setLayout(null);
jframe.pack();
jframe.setLocationRelativeTo(null);
jframe.add(pane);
jframe.add(userPane);
jframe.add(send);
for(Space[] s: board.getSpaces()){
for(Space space: s){
jframe.add(space);
}
}
for(Space[] s: board.getSpaces()){
for(Space space: s){
space.addActionListener(this);
}
}
for(Space[] s: board.getSpaces()){
for(Space space: s){
if(space.getTile() != null){
space.setBackground(space.getTile().getColor());
}
}
}
for(Space[] s: board.getSpaces()){
for(Space space: s){
if(space.getPiece() != null){
space.setIcon(Utility.getImageIcon(space.getPiece().getImage()));
}
}
}
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jframe.setVisible(true);
net = new NetworkReceiver(connection, this);
net.start();
}
private void init(){
//stuff
}
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == send){
send();
}
}
private synchronized void send() {
String message = "YOU- " + userText.getText();
userText.setText("");
String totalMessage = textBox.getText();
textBox.setText(totalMessage + "\n" + message);
new NetworkSender(connection, message).start();
}
public synchronized void showMessage(String s){
String totalMessage = "Opponent- " + textBox.getText();
textBox.setText(totalMessage + "\n" + s);
}
我不想在上面的构造函数中删除任何更多内容,以防它以某种方式导致问题(我怀疑但因为我找不到比安慰更安全的问题)
以下是NetworkSender和NetworkReceiver类:
public class NetworkSender extends Thread{
private Connection c;
private String msg;
public NetworkSender(Connection c, String msg){
this.c = c;
this.msg = msg;
}
public synchronized void run(){
try {
System.out.println("Trying to send");
c.sendObjects(msg);
System.out.println("Sent");
} catch (IOException e) {
e.printStackTrace();
}
}
}
public class NetworkReceiver extends Thread{
private Connection c;
private boolean running = true;
private Frame f;
public NetworkReceiver(Connection c, Frame f){
this.c = c;
this.f = f;
}
public synchronized void run(){
while(running){
System.out.println("running");
Object obj = null;
try {
obj = c.receiveObjects();
System.out.println("received");
} catch (ClassNotFoundException e) {
System.out.println("failed - class exception");
e.printStackTrace();
} catch (IOException e) {
System.out.println("failed - IO exception");
e.printStackTrace();
running = false;
}
if(obj != null){
if(obj instanceof String){
f.showMessage((String)obj);
}
}
}
}
public void kill(){
running = false;
}
}
破解的确切位置在NetworkSender类中。在控制台中,我收到“尝试发送”但从未“发送”。这让我认为我设置的线程错误,线程无法相互通信(发送方和接收方线程),或者服务器/客户端系统不正确地进行多线程。
我已经广泛地查找了这个问题,但是我无法在任何有效的地方找到解决方案,所以如果我有一个解决方案,我会道歉。如果一切都在检查,我可以发布我的连接,服务器和客户端类,如果需要,但我认为他们的功能,因为他们在EDT工作。当我在网上搜索近4个小时时,我会问你,如果你认为这是一个重复的问题,你首先评论一个链接,因为我几乎可以肯定我已经看到它已经大声笑了。