我正在尝试为这个“异步”嵌入式卡写一个网络接口,用于LED标志。现有的软件名为“PlutoManager”,但它是在中国生产的,对我们的老客户来说太难了。
该软件通过以太网电缆与嵌入式卡(称为PSD100)进行交互,从而完成了许多工作。
我查看了一些文档,文档说明该卡通过标准TCP / IP协议进行通信。 (或类似于TCP / IP的东西,不太确定)
我从我所看到的中文文件中翻译了一些内容,这就是我对卡片协议的了解:
(我对TCP / IP知之甚少,所以这个翻译可能很粗糙,请记住这些单词可能是错误的单词,这可能是我问题的重要部分。)
因此,对于与卡的每次通信(发送文件,握手,改变LED标志的亮度等),都必须做两件事:
请求数据包结构如下:(来自中文,我的翻译很糟糕)
> 1. Header: 1 byte (16 bits) with a hex value of "0x02"
>2. Card Address(??): 2 bytes (32 bits)
>3. Packet Type: 2 bytes (32 bits)
>4. data: indeterminate length
>5. CRC Check: 2 bytes (32 bits)
>6. End of Text Character: 1 byte (16 bits) (value: "0x03" [I guess that's equal to ^c ?]
在我被自定义数据包带走之前,这看起来像普通的TCP / IP结构吗?
我想我可以使用Wireshark来嗅探PlutoManager进行握手时发送的数据包。我还在C#中编写了一些代码,试图与设备的端口建立连接。这是两个并排的。请注意,这只是转储的TCP数据包部分,wireshark输出的TCP部分是唯一不同的部分。
TCP SEGMENT CAPTURED FROM WIRESHARK HEX + ASCII DUMP (FROM MY C# CODE)
HEX
0000 d0 6b 7a 43 5e a3 79 62 67 78 dc bf 50 10 80 51 ASCII: .kzC^.ybgx..P..Q
0010 46 60 00 00 F`..
TCP SEGMENT CAPTURED FROM WIRESHARK HEX + ASCII DUMP (PLUTOMANAGER CODE)
HEX
0000 7a 42 d0 6a 34 17 04 36 5e a3 0b 1d 50 10 01 00 ASCII: zB.j4..6^...P...
0010 82 50 00 00
我想,“嘿,我可以使用Send()命令向卡片发送自定义有效负载,并复制PlutoManager代码正在执行的操作!”
我不知道这个中文软件是否使用一些特殊的TCP有效负载来向消息发送消息,或者它是否使用标准协议。我不知道如何发现差异。我曾尝试使用Pcap.net发送自定义有效负载,但在我继续沿着rabbithole前进之前,它看起来有必要吗? 第二个Wireshark输出是TCP / IP协议中常见的东西吗?是否可以按顺序发送字符串“zB / ^ T3mPP”(这是该握手的十六进制转储输出)让握手发生?
这就是我目前的程序结构(基本上是str:
)using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
// State object for receiving data from remote device.
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousClient
{
// The port number for the remote device.
private const int port = 31298;
// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone =
new ManualResetEvent(false);
private static ManualResetEvent sendDone =
new ManualResetEvent(false);
private static ManualResetEvent receiveDone =
new ManualResetEvent(false);
// The response from the remote device.
private static String response = String.Empty;
private static void StartClient()
{
// Connect to a remote device.
try
{
// Establish the remote endpoint for the socket.
// The name of the
// remote device is "host.contoso.com".
//IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
IPAddress ipAddress = IPAddress.Parse("192.168.0.59"); //ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.BeginConnect(remoteEP,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
// Send test data to the remote device.
Send(client, "This is a test<EOF>");
sendDone.WaitOne();
// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete the connection.
client.EndConnect(ar);
Console.WriteLine("Socket connected to {0}",
client.RemoteEndPoint.ToString());
// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Receive(Socket client)
{
try
{
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;
// Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Send(Socket client, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Signal that all bytes have been sent.
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args)
{
StartClient();
return 0;
}
}
Main()运行命令StartClient()尝试连接,但最终输出错误消息:
System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 192.168.0.59:31298
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at AsynchronousClient.ConnectCallback(IAsyncResult ar) in C:\Users\xxxxx\Desktop\SocketListenerTest\SocketListenerTest\SocketListenerTest\Program.cs:line 87
第87行是:
client.EndConnect(ar);
这让我觉得我正在连接到正确的IP和正确的端口,但是.NET内置的协议和这个嵌入式设备使用的协议是不同的。
我可以使用该设备的某些规格访问中文文档(我会在NDA下发布)。如果我遗漏了某些内容,或者如果您需要文档中的更多信息,我会发布我能做的。我试图提供最相关的信息,但这对我来说很陌生。
我想我可以将问题简化为“如何修改Sockets.Connect()方法以使用自定义TCP协议?”但我认为最好还是提供更多我想要完成的一般概述,因为这可能不是我甚至需要做的。
感谢您抽出宝贵时间来研究这个问题。如果您有任何建议,甚至指向我的图书馆或书籍或某种阅读材料,我很乐意听到它。感谢。
答案 0 :(得分:0)
这个答案可能会晚一点,但是你得到的SocketException
指的是端点拒绝整个连接而不仅仅是自定义部分(在有效载荷中)。
可能是所提到的PlutoManager使用特定的源端口进行通信,而嵌入式设备的防火墙拒绝来自所有其他源端口的连接。您可以使用Wireshark检查源端口,并为Socket
客户端定义源端口,如下所示:
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
client.Bind(new IPEndPoint(IPAddress.Any, 32000)); //The port number that PlutoManager uses
我希望这会有所帮助。