未知的覆盖说明符+缺少的类型说明符

时间:2016-08-22 08:22:39

标签: c++ visual-studio visual-studio-2015

我正在使用Visual Studio 2015 Update 2。 我有两个名为Error.h和Game.h的标题。

Error.h:

#ifndef _Error_H
#define _Error_H

#include "Main.h"
#include "Core.h"
#include <Log.h>
#include <CWindows.h>

// ErrorIDs
enum
{
    ErrUnknownID = 0,
    blah,
    blah2,
    blah3
};

struct ErrInfo
{
    unsigned int  eiID;
    String        strCaption; // String is another class which implemented from std::string which works fine!
    String        strText;
    bool          bFixable = false;
};

// Static errors
extern ErrInfo WinNotSupported;
// blah blah

class Error
{

public:
    void Initialize();
    bool ShowError(ErrInfo ErrorInfo);
    BOOL FixError(unsigned int uiErrorID);

    // -----------------------------------------
    // --------------- Singleton ---------------
    // -----------------------------------------
public:
    static Error& Instance()
    {
        static Error instance;
        return instance;
    }

    static Error *InstancePtr()
    {
        return &Instance();
    }
private:
    Error()
    {

    }

public:
    Error(Error const&) = delete;
    void operator=(Error const&) = delete;
};

#endif // !_Error_H

和Game.h:

#ifndef _Game_H
#define _Game_H

#include "Main.h"
#include "Error.h"
#include "Core.h"
#include <CWindows.h>
#include <AFile.h>

struct missingfileSt
{
    String    strFileURL;
    String    strDLFileName;
    String    strFileName;
    String    strChecksum;
    long long llSize;
    ErrInfo   errError; // Many errors here <-
};

struct deletablefileSt
{
    String  strFileName;
    ErrInfo errError; // Many errors here too
};

#define siMissingFiles   7
#define siDeletableFiles 5

class Game
{
public:

    void ValidateFiles();
    DWORD dwGamePID;
    missingfileSt   mfMissingFiles[siMissingFiles];
    deletablefileSt dfDeletableFiles[siDeletableFiles];

    // -----------------------------------------
    // --------------- Singleton ---------------
    // -----------------------------------------
public:
    static Game& Instance()
    {
        static Game instance;
        return instance;
    }

    static Game *InstancePtr()
    {
        return &Instance();
    }
private:
    Game()
    {
        dwGamePID = 0;
    }

public:
    Game(Game const&) = delete;
    void operator=(Game const&) = delete;
};

#endif // !_Game_H

现在,当我编译时,我从Game.h得到了很多错误,所有错误都是:

Error C3646 'errError': unknown override specifier
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int

我真的很困惑,为什么错误!? 另外我必须说,在头文件Core.h中它将再次包含Error.h但它一定不是问题!

1 个答案:

答案 0 :(得分:1)

我刚刚将ErrInfo结构移动到具有相同包含保护的另一个标头,并且编译和工作没有问题,我认为它的编译器失败,如果它不是抱怨请。