我尝试在Visual Studio 2013中使用std :: thread。它可以正常工作。
function update() {
var pointGroup = nodeGroup.selectAll('.node')
.data(data.nodes, function(d) { return d ? d.id : this.id; });
pointGroup.exit().remove();
var newNodeGroups = pointGroup.enter().append('g')
.attr('class', 'node');
newNodeGroups.append('circle')
.attr('r', function(d) { return circleRadius[d.type] });
newNodeGroups.append('text')
.text(function(d) { return d.id; })
.attr('class', function(d) { return d.type; });
var allLinks = linkGroup.selectAll('line')
.data(data.links, function(d) { return d.source+'-'+d.target; });
allLinks.exit().remove();
newLinks = allLinks.enter().append('line')
.attr('class', 'link');
var circles = nodeGroup.selectAll('circle');
var text = nodeGroup.selectAll('text');
var lines = linkGroup.selectAll('line');
function ticked() {
lines
.attr("x1", function(d) { return d.source.x; })
.attr("y1", function(d) { return d.source.y; })
.attr("x2", function(d) { return d.target.x; })
.attr("y2", function(d) { return d.target.y; });
circles
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; });
text
.attr("x", function(d) { return d.x; })
.attr("y", function(d) { return d.y; });
}
simulation
.on('tick', ticked)
.restart();
};
但是当我尝试在类中创建线程时,我遇到了一些编译错误。
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <chrono> // std::chrono::seconds
#include <iostream> // std::cout
#include <thread> // std::thread, std::this_thread::sleep_for
#include <vector>
void thread_task(int n) {
std::this_thread::sleep_for(std::chrono::seconds(n));
std::cout << "hello thread "
<< std::this_thread::get_id()
<< " paused " << n << " seconds" << std::endl;
}
int _tmain(int argc, _TCHAR* argv[])
{
std::vector<std::thread> threads;
std::cout << "Spawning 5 threads...\n";
for (int i = 0; i < 5; i++) {
threads.emplace_back( std::thread(thread_task, i + 1));
}
std::cout << "Done spawning threads! Now wait for them to join\n";
for (auto& t : threads) {
t.join();
}
std::cout << "All threads joined.\n";
return 0;
}
错误消息将在下面复制。
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <chrono> // std::chrono::seconds
#include <iostream> // std::cout
#include <thread> // std::thread, std::this_thread::sleep_for
#include <vector>
class MyClass
{
public:
MyClass();
void thread_task(int n);
~MyClass();
private:
};
MyClass::MyClass()
{
std::vector<std::thread> threads;
std::cout << "Spawning 5 threads...\n";
for (int i = 0; i < 5; i++) {
threads.emplace_back(std::thread(&MyClass::thread_task, i + 1));
}
std::cout << "Done spawning threads! Now wait for them to join\n";
for (auto& t : threads) {
t.join();
}
std::cout << "All threads joined.\n";
}
void MyClass::thread_task(int n) {
std::this_thread::sleep_for(std::chrono::seconds(n));
std::cout << "hello thread "
<< std::this_thread::get_id()
<< " paused " << n << " seconds" << std::endl;
}
MyClass::~MyClass(){}
int _tmain(int argc, _TCHAR* argv[])
{
MyClass test();
return 0;
}
感谢@malchemist,当添加这个解决问题时。但是这让我感到困惑,这段代码code error仍然有一些编译错误,甚至写得像答案所示。
任何人都可以帮助我吗?非常感谢。
答案 0 :(得分:2)
你必须在新线程中指定一个调用函数的对象。试试这个:
threads.emplace_back(std::thread(&MyClass::thread_task,
的 this
强> , i + 1));