如何在视图控制器加载到屏幕上时启动操作?
我已经设法使用@IBAction
执行我想要的功能,但我不想按下按钮以执行操作,我希望它在页面加载时启动操作
有什么想法吗?
class ViewController: UIViewController {
var progress: KDCircularProgress!
@IBOutlet weak var Label1: UILabel!
var LabelText = String()
var scorestart = 1.0
var anglepercent = 3.6
override func viewDidLoad() {
super.viewDidLoad()
Label1.text = LabelText
view.backgroundColor = UIColor(white: 0.22, alpha: 1)
progress = KDCircularProgress(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
progress.startAngle = -90
progress.progressThickness = 0.2
progress.trackThickness = 0.3
progress.clockwise = true
progress.gradientRotateSpeed = 10
progress.roundedCorners = false
progress.glowMode = .Forward
progress.glowAmount = 0.9
progress.setColors(UIColor.yellowColor())
progress.center = CGPoint(x: view.center.x, y: view.center.y + 25)
view.addSubview(progress)
}
@IBAction func Animate(sender: AnyObject) {
progress.angle = Double(scorestart * anglepercent)
progress.animateFromAngle(0, toAngle: 270, duration: 2) {
completed in
if completed {
print("animation stopped, completed")
} else {
print("animation stopped, was interrupted")
}
答案 0 :(得分:1)
使用: -
这里的基本思想是,每当你的视图加载相应的类时,将查看viewWillAppear(animated: Bool)
函数,如果它出现在代码中,它将执行其中的所有代码。特定视图的那一刻即将出现在您的用户界面上,viewWillAppear(animated: Bool)
中的代码块将被调用。
class ViewController: UIViewController {
var progress: KDCircularProgress!
@IBOutlet weak var Label1: UILabel!
var LabelText = String()
var scorestart = 1.0
var anglepercent = 3.6
override func viewDidLoad() {
super.viewDidLoad()
Label1.text = LabelText
view.backgroundColor = UIColor(white: 0.22, alpha: 1)
}
override func viewWillAppear(animated :Bool) {
super.viewWillAppear(animated)
progressActn()
//Setting up your progress layer
animateActn()
//Animating that progress layer
}
@IBAction func Animate(sender: AnyObject) {
animateActn()
}
func animateActn(){
progress.angle = Double(scorestart * anglepercent)
progress.animateFromAngle(0, toAngle: 270, duration: 2) {
completed in
if completed {
print("animation stopped, completed")
} else {
print("animation stopped, was interrupted")
}
}
}
func progressActn(){
progress = KDCircularProgress(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
progress.startAngle = -90
progress.progressThickness = 0.2
progress.trackThickness = 0.3
progress.clockwise = true
progress.gradientRotateSpeed = 10
progress.roundedCorners = false
progress.glowMode = .Forward
progress.glowAmount = 0.9
progress.setColors(UIColor.yellowColor())
progress.center = CGPoint(x: view.center.x, y: view.center.y + 25)
view.addSubview(progress)
}
}