我正在开发一个应用程序,以便人们可以通过应用程序记录和更改他们的声音并分享它。基本上我有很多东西,现在是时候请你帮忙了。这是我的播放功能,播放录制的音频文件并添加效果。
private func playAudio(pitch : Float, rate: Float, reverb: Float, echo: Float) {
// Initialize variables
audioEngine = AVAudioEngine()
audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
// Setting the pitch
let pitchEffect = AVAudioUnitTimePitch()
pitchEffect.pitch = pitch
audioEngine.attachNode(pitchEffect)
// Setting the platback-rate
let playbackRateEffect = AVAudioUnitVarispeed()
playbackRateEffect.rate = rate
audioEngine.attachNode(playbackRateEffect)
// Setting the reverb effect
let reverbEffect = AVAudioUnitReverb()
reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.Cathedral)
reverbEffect.wetDryMix = reverb
audioEngine.attachNode(reverbEffect)
// Setting the echo effect on a specific interval
let echoEffect = AVAudioUnitDelay()
echoEffect.delayTime = NSTimeInterval(echo)
audioEngine.attachNode(echoEffect)
// Chain all these up, ending with the output
audioEngine.connect(audioPlayerNode, to: playbackRateEffect, format: nil)
audioEngine.connect(playbackRateEffect, to: pitchEffect, format: nil)
audioEngine.connect(pitchEffect, to: reverbEffect, format: nil)
audioEngine.connect(reverbEffect, to: echoEffect, format: nil)
audioEngine.connect(echoEffect, to: audioEngine.outputNode, format: nil)
audioPlayerNode.stop()
let length = 4000
let buffer = AVAudioPCMBuffer(PCMFormat: audioPlayerNode.outputFormatForBus(0),frameCapacity:AVAudioFrameCount(length))
buffer.frameLength = AVAudioFrameCount(length)
try! audioEngine.start()
let dirPaths: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)[0]
let tmpFileUrl: NSURL = NSURL.fileURLWithPath(dirPaths.stringByAppendingPathComponent("effectedSound.m4a"))
do{
print(dirPaths)
let settings = [AVFormatIDKey: NSNumber(unsignedInt: kAudioFormatMPEG4AAC), AVSampleRateKey: NSNumber(integer: 44100), AVNumberOfChannelsKey: NSNumber(integer: 2)]
self.newAudio = try AVAudioFile(forWriting: tmpFileUrl, settings: settings)
audioEngine.outputNode.installTapOnBus(0, bufferSize: (AVAudioFrameCount(self.player!.duration)), format: self.audioPlayerNode.outputFormatForBus(0)){
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) in
print(self.newAudio.length)
print("=====================")
print(self.audioFile.length)
print("**************************")
if (self.newAudio.length) < (self.audioFile.length){
do{
//print(buffer)
try self.newAudio.writeFromBuffer(buffer)
}catch _{
print("Problem Writing Buffer")
}
}else{
self.audioPlayerNode.removeTapOnBus(0)
}
}
}catch _{
print("Problem")
}
audioPlayerNode.play()
}
我想问题是我是对audioPlayerNode的installTapOnBus,但受影响的音频是在audioEngine.outputNode上。但是我试图将toTapOnBus安装到audioEngine.outputNode,但是它给了我错误。我也尝试将效果连接到audioEngine .mixerNode但它也不是解决方案。那么你有保存受影响音频文件的经验吗?我怎样才能获得这种受影响的音频?
感谢任何帮助
谢谢
答案 0 :(得分:4)
这似乎没有正确连接。我只是自己学习这一切,但我发现当你将它们连接到混音器节点时,效果会正确添加。此外,您需要点击调音台,而不是发动机输出节点。我刚刚复制了您的代码并做了一些修改以考虑到这一点。
module.exports = {
attributes: {
local: {
type: 'json'
},
facebook: {
type: 'json'
},
google: {
type: 'json'
}
}
};
我也无法正确格式化文件。当我将输出文件的路径从private func playAudio(pitch : Float, rate: Float, reverb: Float, echo: Float) {
// Initialize variables
audioEngine = AVAudioEngine()
audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
// Setting the pitch
let pitchEffect = AVAudioUnitTimePitch()
pitchEffect.pitch = pitch
audioEngine.attachNode(pitchEffect)
// Setting the playback-rate
let playbackRateEffect = AVAudioUnitVarispeed()
playbackRateEffect.rate = rate
audioEngine.attachNode(playbackRateEffect)
// Setting the reverb effect
let reverbEffect = AVAudioUnitReverb()
reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.Cathedral)
reverbEffect.wetDryMix = reverb
audioEngine.attachNode(reverbEffect)
// Setting the echo effect on a specific interval
let echoEffect = AVAudioUnitDelay()
echoEffect.delayTime = NSTimeInterval(echo)
audioEngine.attachNode(echoEffect)
// Set up a mixer node
let audioMixer = AVAudioMixerNode()
audioEngine.attachNode(audioMixer)
// Chain all these up, ending with the output
audioEngine.connect(audioPlayerNode, to: playbackRateEffect, format: nil)
audioEngine.connect(playbackRateEffect, to: pitchEffect, format: nil)
audioEngine.connect(pitchEffect, to: reverbEffect, format: nil)
audioEngine.connect(reverbEffect, to: echoEffect, format: nil)
audioEngine.connect(echoEffect, to: audioMixer, format: nil)
audioEngine.connect(audioMixer, to: audioEngine.outputNode, format: nil)
audioPlayerNode.stop()
let length = 4000
let buffer = AVAudioPCMBuffer(PCMFormat: audioPlayerNode.outputFormatForBus(0),frameCapacity:AVAudioFrameCount(length))
buffer.frameLength = AVAudioFrameCount(length)
try! audioEngine.start()
let dirPaths: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)[0]
let tmpFileUrl: NSURL = NSURL.fileURLWithPath(dirPaths.stringByAppendingPathComponent("effectedSound.m4a"))
do{
print(dirPaths)
let settings = [AVFormatIDKey: NSNumber(unsignedInt: kAudioFormatMPEG4AAC), AVSampleRateKey: NSNumber(integer: 44100), AVNumberOfChannelsKey: NSNumber(integer: 2)]
self.newAudio = try AVAudioFile(forWriting: tmpFileUrl, settings: settings)
audioMixer.installTapOnBus(0, bufferSize: (AVAudioFrameCount(self.player!.duration)), format: self.audioMixer.outputFormatForBus(0)){
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) in
print(self.newAudio.length)
print("=====================")
print(self.audioFile.length)
print("**************************")
if (self.newAudio.length) < (self.audioFile.length){
do{
//print(buffer)
try self.newAudio.writeFromBuffer(buffer)
}catch _{
print("Problem Writing Buffer")
}
}else{
self.audioMixer.removeTapOnBus(0)
}
}
}catch _{
print("Problem")
}
audioPlayerNode.play()
}
更改为m4a
时,我终于开始工作了。另一个建议是caf
参数没有nil
。我使用了format
。我希望这有帮助。我的音频效果/混音是有用的,虽然我没有链接我的效果。所以随时提问。
答案 1 :(得分:1)
只需将unsigned int参数从kAudioFormatMPEG4AAC更改为kAudioFormatLinearPCM,并将文件类型更改为.caf,对我的朋友肯定会有帮助
答案 2 :(得分:0)
对于任何有必要播放音频文件TWICE以保存它的人,我只是在相应的地方添加了以下行,它解决了我的问题。 可能会在将来帮助某人。
P.S:我使用了与上面检查的答案完全相同的代码,只是添加了这一行并解决了我的问题。
var source = "http://d.mimp3.eu/i/mS6mfOGoji8nmNKoba6Zg653/system-of-a-down-lonely-day.mp3";
audio = document.getElementById('audioToChange');
function addSource(){
audio.setAttribute("src", source );
}
function removeSource(){
audio.removeAttribute("src");
}
function clearSource () {
audio.setAttribute("src", "" );
}
function clearANDremove () {
audio.setAttribute("src", "" );
audio.removeAttribute("src");
}
答案 3 :(得分:-1)
添加后我得到了
self.newAudio = try! AVAudioFile(forReading: tmpFileUrl)
像这样返回
Error
Domain=com.apple.coreaudio.avfaudio
Code=1685348671 "(null)" UserInfo={failed
call=ExtAudioFileOpenURL((CFURLRef)fileUR
L, &_extAudioFile)}