我对Android感兴趣,我是新手,因此我创建了一个滚动背景,我想在其上放一个精灵,我已经创建了一个角色类和滚动背景。我想让精灵向右移动,但我在GamePanel上遇到错误。
错误是非静态方法(android.graphics.Canvas)无法从静态上下文中引用,它是什么意思,我将如何解决这个问题,并使我的精灵看起来像向右跑? / p>
这是我的代码:
public class GamePanel extends SurfaceView implements SurfaceHolder.Callback {
public static final int WIDTH = 856;
public static final int HEIGHT = 480;
public static int Score =0;
public static int Highscore;
private MainThread thread;
private Background bg;
private Bitmap bmp;
public GamePanel(Context context) {
super(context);
getHolder().addCallback(this);
thread = new MainThread(getHolder(), this);
setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
while(retry) {
try {
thread.setRunning(false);
thread.join();
}catch(InterruptedException e) {
e.printStackTrace();
retry = false;
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
bg = new Background(BitmapFactory.decodeResource(getResources(), R.drawable.gamebg));
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.deer);
bg.setVector(-5);
thread.setRunning(true);
thread.start();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return super.onTouchEvent(event);
}
public void update() {
Score += 2;
if (Score > Highscore) {
Highscore = Score;
}
bg.update();
}
@SuppressLint("MissingSuperCall")
@Override
public void draw(Canvas canvas) {
final float scaleFactorX = (float)getWidth()/WIDTH;
final float scaleFactorY = (float)getHeight()/HEIGHT;
if(canvas !=null) {
final int savedState = canvas.save();
canvas.scale(scaleFactorX, scaleFactorY);
bg.draw(canvas);
canvas.restoreToCount(savedState);
Paint textpaint = new Paint();
textpaint.setTextSize(30);
canvas.drawText("Score:" +String.valueOf(Score), 0, 32, textpaint);
canvas.drawText("High Score: "+String.valueOf(Highscore), 0, 64, textpaint);
}
}
@Override
protected void onDraw(Canvas canvas) {
Character.onDraw(canvas);
}
}
答案 0 :(得分:0)
您无法从静态上下文访问非静态方法。因此,如果要访问GamePanel类的函数或对象,则需要使用GamePanel类的对象实例来调用此成员。
只是一个例子:
<强>错误:强>
GamePanel.draw(canvas);
<强>正确的:强>
GamePanel gamePanel = new GamePanel(this);
gamePanel.draw(canvas);