我在互联网上找到了这个代码,但问题是它不是无限循环,它的作用是如果显示的最后一个项目倒回到第一个项目。是否有可能使它无限?
因为如果你在旋转木马上有一百件物品,可能因此而减慢其他设备的速度。
这是同步演示 http://owlgraphic.com/owlcarousel/demos/sync.html
由于
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以下代码
$(document).ready(function() {
var sync1 = $("#sync1");
var sync2 = $("#sync2");
sync1.owlCarousel({
singleItem : true,
slideSpeed : 1000,
navigation: true,
pagination:false,
afterAction : syncPosition,
responsiveRefreshRate : 200,
autoPlay: 3000,
});
sync2.owlCarousel({
items : 15,
itemsDesktop : [1199,10],
itemsDesktopSmall : [979,10],
itemsTablet : [768,8],
itemsMobile : [479,4],
pagination:false,
responsiveRefreshRate : 100,
afterInit : function(el){
el.find(".owl-item").eq(0).addClass("synced");
}
});
function syncPosition(el){
var current = this.currentItem;
$("#sync2")
.find(".owl-item")
.removeClass("synced")
.eq(current)
.addClass("synced")
if($("#sync2").data("owlCarousel") !== undefined){
center(current)
}
}
$("#sync2").on("click", ".owl-item", function(e){
e.preventDefault();
var number = $(this).data("owlItem");
sync1.trigger("owl.goTo",number);
});
function center(number){
var sync2visible = sync2.data("owlCarousel").owl.visibleItems;
var num = number;
var found = false;
for(var i in sync2visible){
if(num === sync2visible[i]){
var found = true;
}
}
if(found===false){
if(num>sync2visible[sync2visible.length-1]){
sync2.trigger("owl.goTo", num - sync2visible.length+2)
}else{
if(num - 1 === -1){
num = 0;
}
sync2.trigger("owl.goTo", num);
}
} else if(num === sync2visible[sync2visible.length-1]){
sync2.trigger("owl.goTo", sync2visible[1])
} else if(num === sync2visible[0]){
sync2.trigger("owl.goTo", num-1)
}
}
});