我的情况是,例如,如果用户的滚动会导致scrollTop发生1000像素的变化,我想提前知道。
完美的例子是iCalendar对用户滚动的控制。无论你在iCalendar应用程序中滚动多么努力,你可以滚动的最远的是下个月或上个月。
我目前有一个非常强硬的解决方案来限制滚动行为,它只考虑用户当前滚动的位置。
MyConstructor.prototype._stopScroll = function(){
//Cache the previous scroll position and set a flag that will control
//whether or not we stop the scroll
var previous = this._container.scrollTop;
var flag = true;
//Add an event listener that stops the scroll if the flag is set to true
this._container.addEventListener('scroll', function stop(){
if(flag) {
this._container.scrollTop = previous;
}
}.bind(this), false);
//Return a function that has access to the stop function and can remove it
//as an event listener
return function(){
setTimeout(function(){
flag = false;
this._container.removeEventListener('scroll', stop, false);
}.bind(this), 0);
}.bind(this);
};
这种方法有效,并且会阻止正在进行的滚动,但它并不顺畅,我很想知道是否有更好的方法来实现这一目标。
这个问题的关键是我可以提前知道 滚动结束的地方。感谢!!!
答案 0 :(得分:6)
编辑:刚刚在github上找到了以下项目:
https://github.com/jquery/jquery-mousewheel
我尝试了演示,它能够报告我的触摸板和鼠标滚动速度。它还可以在没有任何固定位置的情况下停止滚动:D
我将在接下来的几天看看,看看我是否可以编写任何报告滚动速度,方向,速度,设备等的内容。希望我能够制作一些可以覆盖的jquery插件所有滚动互动。
当我获得有关此主题的更多信息时,我会更新此帖子。
无法预测鼠标滚动的结束位置。
另一方面,触摸屏/触摸板滑动具有一定的速度,在用户停止滑动之后将会减速,就像推动汽车并且之后开始减速一样。可悲的是,每个浏览器/操作系统/驱动程序/触摸屏/触摸板/等都有它自己的实现,因此我们无法预测到这一点。
但我们当然可以编写自己的实现。
我们有3个可以实现的实现:
一个。方向
B中。方向和速度
℃。方向,速度和速度
iCalender可能使用实现A.
实施A:
将滚动方向输出到控制台,用户可以滚动+/- 1px 在检测到方向之前。
(function iDirection() {
var preventLoop = true;
var currentScroll = scrollTop();
function scroll() {
if(preventLoop) {
//Get new scroll position
var newScroll = scrollTop();
//Stop scrolling
preventLoop = false;
freeze(newScroll);
//Check direction
if(newScroll > currentScroll) {
console.log("scrolling down");
//scroll down animation here
} else {
console.log("scrolling up");
//scroll up animation here
}
/*
Time in milliseconds the scrolling is disabled,
in most cases this is equal to the time the animation takes
*/
setTimeout(function() {
//Update scroll position
currentScroll = newScroll;
//Enable scrolling
unfreeze();
/*
Wait 100ms before enabling the direction function again
(to prevent a loop from occuring).
*/
setTimeout(function() {
preventLoop = true;
}, 100);
}, 1000);
}
}
$(window).on("scroll", scroll);
})();
实施B:
向控制台输出滚动方向,距离和平均速度,用户可以滚动
distance
变量中设置的像素数量。如果用户快速滚动,他们可能会滚动几个像素。
(function iDirectionSpeed() {
var distance = 50; //pixels to scroll to determine speed
var preventLoop = true;
var currentScroll = scrollTop();
var currentDate = false;
function scroll() {
if(preventLoop) {
//Set date on scroll
if(!currentDate) {
currentDate = new Date();
}
//Get new scroll position
var newScroll = scrollTop();
var scrolledDistance = Math.abs(currentScroll - newScroll);
//User scrolled `distance` px or scrolled to the top/bottom
if(scrolledDistance >= distance || !newScroll || newScroll == scrollHeight()) {
//Stop scrolling
preventLoop = false;
freeze(newScroll);
//Get new date
var newDate = new Date();
//Calculate time
var time = newDate.getTime() - currentDate.getTime();
//Output speed
console.log("average speed: "+scrolledDistance+"px in "+time+"ms");
/*
To calculate the animation duration in ms:
x: time
y: scrolledDistance
z: distance you're going to animate
animation duration = z / y * x
*/
//Check direction
if(newScroll > currentScroll) {
console.log("scrolling down");
//scroll down animation here
} else {
console.log("scrolling up");
//scroll up animation here
}
/*
Time in milliseconds the scrolling is disabled,
in most cases this is equal to the time the animation takes
*/
setTimeout(function() {
//Update scroll position
currentScroll = newScroll;
//Unset date
currentDate = false;
//Enable scrolling
unfreeze();
/*
Wait 100ms before enabling the direction function again
(to prevent a loop from occuring).
*/
setTimeout(function() {
preventLoop = true;
}, 100);
}, 1000);
}
}
}
$(window).on("scroll", scroll);
})();
实施C:
向控制台输出滚动方向,距离和速度,用户可以滚动
distance
变量中设置的像素数量。如果用户快速滚动,他们可能会滚动几个像素。
(function iDirectionSpeedVelocity() {
var distance = 100; //pixels to scroll to determine speed
var preventLoop = true;
var currentScroll = [];
var currentDate = [];
function scroll() {
if(preventLoop) {
//Set date on scroll
currentDate.push(new Date());
//Set scrollTop on scroll
currentScroll.push(scrollTop());
var lastDate = currentDate[currentDate.length - 1];
var lastScroll = currentScroll[currentScroll.length - 1];
//User scrolled `distance` px or scrolled to the top/bottom
if(Math.abs(currentScroll[0] - lastScroll) >= distance || !lastScroll || lastScroll == scrollHeight()) {
//Stop scrolling
preventLoop = false;
freeze(currentScroll[currentScroll.length - 1]);
//Total time
console.log("Time: "+(lastDate.getTime() - currentDate[0].getTime())+"ms");
//Total distance
console.log("Distance: "+Math.abs(lastScroll - currentScroll[0])+"px");
/*
Calculate speeds between every registered scroll
(speed is described in milliseconds per pixel)
*/
var speeds = [];
for(var x = 0; x < currentScroll.length - 1; x++) {
var time = currentDate[x + 1].getTime() - currentDate[x].getTime();
var offset = Math.abs(currentScroll[x - 1] - currentScroll[x]);
if(offset) {
var speed = time / offset;
speeds.push(speed);
}
}
//Output array of registered speeds (milliseconds per pixel)
console.log("speeds (milliseconds per pixel):");
console.log(speeds);
/*
We can use the array of speeds to check if the speed is increasing
or decreasing between the first and last half as example
*/
var half = Math.round(speeds.length / 2);
var equal = half == speeds.length ? 0 : 1;
var firstHalfSpeed = 0;
for(var x = 0; x < half; x++ ) {
firstHalfSpeed += speeds[x];
}
firstHalfSpeed /= half;
var secondHalfSpeed = 0;
for(var x = half - equal; x < speeds.length; x++ ) {
secondHalfSpeed += speeds[x];
}
secondHalfSpeed /= half;
console.log("average first half speed: "+firstHalfSpeed+"ms per px");
console.log("average second half speed: "+secondHalfSpeed+"ms per px");
if(firstHalfSpeed < secondHalfSpeed) {
console.log("conclusion: speed is decreasing");
} else {
console.log("conclusion: speed is increasing");
}
//Check direction
if(lastScroll > currentScroll[0]) {
console.log("scrolling down");
//scroll down animation here
} else {
console.log("scrolling up");
//scroll up animation here
}
/*
Time in milliseconds the scrolling is disabled,
in most cases this is equal to the time the animation takes
*/
setTimeout(function() {
//Unset scroll positions
currentScroll = [];
//Unset dates
currentDate = [];
//Enable scrolling
unfreeze();
/*
Wait 100ms before enabling the direction function again
(to prevent a loop from occuring).
*/
setTimeout(function() {
preventLoop = true;
}, 100);
}, 2000);
}
}
}
$(window).on("scroll", scroll);
})();
上述实现中使用的辅助函数:
//Source: https://github.com/seahorsepip/jPopup
function freeze(top) {
if(window.innerWidth > document.documentElement.clientWidth) {
$("html").css("overflow-y", "scroll");
}
$("html").css({"width": "100%", "height": "100%", "position": "fixed", "top": -top});
}
function unfreeze() {
$("html").css("position", "static");
$("html, body").scrollTop(-parseInt($("html").css("top")));
$("html").css({"position": "", "width": "", "height": "", "top": "", "overflow-y": ""});
}
function scrollTop() {
return $("html").scrollTop() ? $("html").scrollTop() : $("body").scrollTop();
}
function scrollHeight() {
return $("html")[0].scrollHeight ? $("html")[0].scrollHeight : $("body")[0].scrollHeight;
}
只看一下评论中提到的scrollify,它的10kb并且需要挂钩每个简单的事件:触摸,鼠标滚动,键盘按钮等。
这似乎是未来的证据,谁知道未来可能会有什么用户互动导致滚动?
另一方面,onscroll事件将始终在页面滚动时触发,因此,让我们将动画代码挂钩,而不必担心任何输入设备交互。
答案 1 :(得分:0)
正如@seahorsepip所述,通常不可能知道滚动结束的位置而不用JavaScript添加自定义行为。 MDN文档未列出任何访问排队滚动事件的方法:https://developer.mozilla.org/en-US/docs/Web/Events/scroll
我发现此信息有用: Normalizing mousewheel speed across browsers
它突出了根据用户输入知道页面的去向的难度。我的建议是当代码预测达到阈值时触发滚动到Y事件。在您的示例中,如果滚动在250毫秒的时间窗口中移动了1000像素的页面800,则将滚动设置为该1000像素标记并将滚动切断500毫秒。
https://developer.mozilla.org/en-US/docs/Web/API/window/scrollTo
答案 2 :(得分:0)
我不确定我是否有你想要的东西。我有一次项目,我必须控制滚动。那时我已经覆盖了默认的滚动事件,之后您可以为“一个”滚动设置自定义距离。另外添加了jQuery动画以滚动到特定位置。 在这里你可以看看:http://c-k.co/zw1/ 如果这就是你要找的东西,你可以联系我,我会看到我对自己的东西有多了解