我正在尝试做类似下面的事情(即使用流式grpc调用从客户端向服务器发送数据)。代码参考取自官方网站上给出的grpc示例,用于解释目的:
客户端代码:
ClientContext context;
context.AddMetadata("authorization", "abcd");
context.set_deadline(...);
std::unique_ptr<ClientWriter<RequestObjectClass>> writer(stub_->grpcCall(&context, &response));
writer->WaitForInitialMetadata();
// Setting request parameters
request.set...(...);
request.set...(...);
request.set...(...);
request.set...(...);
if (!writer->Write(request)) {
Status status = writer->Finish();
if (status.error_code() == UNAUTHENTICATED) {
std::cout << "UNAUTHORIZED" << std::endl;
break;
}
// Broken stream.
throw Exception("Broken Stream");
}
writer->WritesDone();
Status status = writer->Finish();
if (status.ok()) {
std::cout << "RPC succeeded." << std::endl;
} else {
std::cout << "RPC failed." << std::endl;
}
服务器端代码:
std::multimap<grpc::string_ref, grpc::string_ref> metadata = context->client_metadata();
auto auth = metadata.find("authorization");
if (auth == metadata.end()) {
return Status(StatusCode::UNAUTHENTICATED, "UNAUTHORIZED");
}
我得到了#34; Broken stream&#34;异常,因为状态有代码&#34; DEADLINE_EXCEEDED&#34;详情为&#34;截止日期超过&#34;。我对ClientContext的截止时间超时是system_clock :: now()+ 5秒。我究竟做错了什么?
答案 0 :(得分:0)
我刚删除了这一行“writer-&gt; WaitForInitialMetadata();”它开始工作了。我认为这一行使客户端等待来自服务器的一些元数据。但不确定。