我无法检查用户是否已经看到JSON文件中的问题。
我在值中有一个带有存储JSON的NSArray( allEntries )。我这样创建:
let path = NSBundle.mainBundle().pathForResource("content", ofType: "json")
let jsonData : NSData = NSData(contentsOfFile: path!)!
allEntries = (try! NSJSONSerialization.JSONObjectWithData(jsonData, options: NSJSONReadingOptions.MutableContainers)) as! NSArray
如果我打印出其中一个值 allEntries [0] ,我会得到:
{
answers = (
Chimney,
"Front door",
Window,
"Dog door"
);
difficulty = 1;
id = 2;
question = "How does Santa get into a house on Christmas eve?";
}
现在,稍后在我的代码中,我需要随机调用其中一个问题,因此我生成一个索引并将其传递给此函数:
func LoadQuestion(index : Int)
{
let entry : NSDictionary = allEntries.objectAtIndex(index) as! NSDictionary
let questionID : Int = entry.objectForKey("id") as! Int
let question : NSString = entry.objectForKey("question") as! NSString
let arr : NSMutableArray = entry.objectForKey("answers") as! NSMutableArray
....
}
加载问题时。我将ID值添加到另一个名为 alreadyAsked
的数组中起初我收到此错误:
无法转换类型' __ NSCFString' (0x865ee0)到' NSNumber' (0x133781c)。
在这一行:
let questionID : Int = entry.objectForKey("id") as! Int
所以我将 Int 更改为NSString:
let questionID : NSString = entry.objectForKey("id") as! NSString
然后尝试像这样重铸:
let questionID = Int(questionIDRaw as! Int)
然后我得到了这个问题:
定义与先前值冲突
免责声明我是菜鸟。到目前为止,我已经按照Udemy的教程进行操作,并设法让应用程序正常运行。额外的检查是我想要做的事情。
所以,我希望能够检查以确保当我提出一个随机问题时,问题的id(在json中)不在 alreadyAsked 数组中。我该怎么做?
感谢所有帮助:)
编辑:
完全控制器:
import UIKit
import AVFoundation // audio
class ViewController: UIViewController {
@IBOutlet weak var buttonA: UIButton!
@IBOutlet weak var buttonB: UIButton!
@IBOutlet weak var buttonC: UIButton!
@IBOutlet weak var buttonD: UIButton!
@IBOutlet weak var labelQuestion: UILabel!
@IBOutlet weak var labelScore: UILabel!
@IBOutlet weak var labelFeedback: UILabel!
@IBOutlet weak var buttonNext: UIButton!
@IBOutlet weak var BackgroundImageView: UIImageView!
var score :Int! = 0
var allEntries : NSArray!
var currentCorrectAnswerIndex : Int = 0
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
LoadAllQuestionsAndAnswers()
let randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
LoadQuestion(randomNumber)
LoadScore()
AdjustInterface()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func LoadScore()
{
let defaults = NSUserDefaults.standardUserDefaults()
score = defaults.integerForKey("score")
labelScore.text = "score: \(score)"
}
func SaveScore()
{
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setInteger(score, forKey: "score")
}
func LoadAllQuestionsAndAnswers()
{
let path = NSBundle.mainBundle().pathForResource("content", ofType: "json")
let jsonData : NSData = NSData(contentsOfFile: path!)!
allEntries = (try! NSJSONSerialization.JSONObjectWithData(jsonData, options: NSJSONReadingOptions.MutableContainers)) as! NSArray
//println(allEntries)
}
func LoadQuestion(index : Int)
{
let entry : NSDictionary = allEntries.objectAtIndex(index) as! NSDictionary
let question : NSString = entry.objectForKey("question") as! NSString
let arr : NSMutableArray = entry.objectForKey("answers") as! NSMutableArray
//println(question)
//println(arr)
labelQuestion.text = question as String
let indices : [Int] = [0,1,2,3]
let newSequence = shuffle(indices)
var i : Int = 0
for(i = 0; i < newSequence.count; i++)
{
let index = newSequence[i]
if(index == 0)
{
// we need to store the correct answer index
currentCorrectAnswerIndex = i
}
let answer = arr.objectAtIndex(index) as! NSString
switch(i)
{
case 0:
buttonA.setTitle(answer as String, forState: UIControlState.Normal)
break;
case 1:
buttonB.setTitle(answer as String, forState: UIControlState.Normal)
break;
case 2:
buttonC.setTitle(answer as String, forState: UIControlState.Normal)
break;
case 3:
buttonD.setTitle(answer as String, forState: UIControlState.Normal)
break;
default:
break;
}
}
buttonNext.hidden = true
// we will need to reset the buttons to reenable them
ResetAnswerButtons()
}
func shuffle<C: MutableCollectionType where C.Index == Int>(var list: C) -> C {
let total = list.count
for i in 0..<(total - 1) {
let j = Int(arc4random_uniform(UInt32(total - i))) + i
swap(&list[i], &list[j])
}
return list
}
func ResetAnswerButtons()
{
buttonA.alpha = 1.0
buttonB.alpha = 1.0
buttonC.alpha = 1.0
buttonD.alpha = 1.0
buttonA.enabled = true
buttonB.enabled = true
buttonC.enabled = true
buttonD.enabled = true
}
@IBAction func PressedButtonA(sender: UIButton) {
print("button A pressed")
buttonB.alpha = 0.3
buttonC.alpha = 0.3
buttonD.alpha = 0.3
buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(0)
}
@IBAction func PressedButtonB(sender: UIButton) {
print("button B pressed")
buttonA.alpha = 0.3
buttonC.alpha = 0.3
buttonD.alpha = 0.3
buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(1)
}
@IBAction func PressedButtonC(sender: UIButton) {
print("button C pressed")
buttonA.alpha = 0.3
buttonB.alpha = 0.3
buttonD.alpha = 0.3
buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(2)
}
@IBAction func PressedButtonD(sender: UIButton) {
print("button D pressed")
buttonA.alpha = 0.3
buttonB.alpha = 0.3
buttonC.alpha = 0.3
buttonA.enabled = false
buttonB.enabled = false
buttonC.enabled = false
buttonD.enabled = false
CheckAnswer(3)
}
@IBAction func PressedButtonNext(sender: UIButton) {
print("button Next pressed")
let randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
LoadQuestion(randomNumber)
// we need to play a sound effect for the next question coming
PlaySoundButton()
}
func CheckAnswer( answerNumber : Int)
{
if(answerNumber == currentCorrectAnswerIndex)
{
// we have the correct answer
labelFeedback.text = "Correct! +1"
labelFeedback.textColor = UIColor.greenColor()
score = score + 1
labelScore.text = "score: \(score)"
SaveScore()
// later we want to play a "correct" sound effect
PlaySoundCorrect()
}
else
{
// we have the wrong answer
labelFeedback.text = "Wrong answer"
labelFeedback.textColor = UIColor.redColor()
// we want to play a "incorrect" sound effect
PlaySoundWrong()
}
buttonNext.enabled = true
buttonNext.hidden = false
}
func PlaySoundCorrect()
{
let alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("correct", ofType: "mp3")!)
let error:NSError?
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
} catch let error1 as NSError {
error = error1
print(error)
}
audioPlayer.prepareToPlay()
audioPlayer.play()
}
func PlaySoundWrong()
{
let alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("wrong", ofType: "wav")!)
var error:NSError?
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
} catch let error1 as NSError {
error = error1
print(error)
}
audioPlayer.prepareToPlay()
audioPlayer.play()
}
func PlaySoundButton()
{
let alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("button", ofType: "wav")!)
let error:NSError?
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
} catch let error1 as NSError {
error = error1
print(error)
}
audioPlayer.prepareToPlay()
audioPlayer.play()
}
func AdjustInterface()
{
let screenSize: CGRect = UIScreen.mainScreen().bounds
let screenWidth = screenSize.width
let screenHeight = screenSize.height
buttonA.center = CGPointMake(screenWidth / 2, buttonA.center.y)
buttonB.center = CGPointMake(screenWidth / 2, buttonB.center.y)
buttonC.center = CGPointMake(screenWidth / 2, buttonC.center.y)
buttonD.center = CGPointMake(screenWidth / 2, buttonD.center.y)
buttonNext.center = CGPointMake(screenWidth / 2, buttonNext.center.y)
labelQuestion.center = CGPointMake(screenWidth / 2, labelQuestion.center.y)
BackgroundImageView.frame = CGRectMake(0, 0, screenWidth, screenHeight)
}
}
在我开始尝试检查问题是否已被查看之前,此视图控制器是完整的。那么,澄清一下,在上面的viewcontroller我怎么做:
答案 0 :(得分:0)
您需要在Int
中拥有ID内容吗?
如果不是,请将questionID
保留为字符串。
let questionID = entry["id"] as! String
(如果是的话,你可以这样做,但我省略了这种情况。)
let questionID = Int(entry["id"] as! String)!
(假设你的&#34; content.json&#34;永远不会包含意外的值......)
将实例属性声明为:
var alreadyAsked: Set<String> = []
并将questionID
附加为:
alreadyAsked.insert(questionID)
(我希望你知道你需要把这一行放在哪里。)
您可以在代码中随处查看,但有一个可能位于LoadQuestion(_:)
方法内。
您可能需要返回一个值,表明已经提出问题:
func loadQuestion(index : Int) -> Bool
(您最好遵循一个简单的命名准则:仅针对类型使用上层驼峰案例。这样可以提高代码共享时的可读性。我的意思是&#34;共享&#34 ;包括在Q&amp; A网站上发布问题。)
获得questionID
后,请检查:
if alreadyAsked.contains(questionID) {
return false //already asked, so not again
}
您需要将return true
放在loadQuestion(_:)
的末尾。
您可能需要重复,直到loadQuestion(_:)
返回true。
var randomNumber: Int
repeat {
randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
} while !loadQuestion(randomNumber)
(这不是很有效,但实际上(&#34;看似&#34;会更合适?)它有效。保持你的话语#34;如果是这样,跳过并选择另一个&#34;)
在进入上面的循环之前检查它:
if allEntries.count > alreadyAsked.count {
var randomNumber: Int
repeat {
randomNumber = Int(arc4random_uniform(UInt32(allEntries.count)))
} while !loadQuestion(randomNumber)
loadScore()
adjustInterface()
} else {
//display in console none left to view
//...
}
您的代码有许多不安全或不良的部分,其中一些可能很关键。如果您自己无法解决,可以发布另一个问题。
答案 1 :(得分:-1)
而不是像这样向下转换为Int:
let questionID : Int = entry.objectForKey("id") as! Int
尝试使用Int构造函数
let questionID : Int = Int(entry.objectForKey("id"))
至于你的其他错误
让questionID:NSString = entry.objectForKey(“id”)为!的NSString
然后尝试像这样重铸:
让questionID = Int(questionIDRaw as!Int)
您不能将变量设为String,然后在下一行中将其设为Int。它必须保持相同的类型