这个程序以前工作过,我不相信我改变了什么。这是代码。我得到抛出的错误:找不到文件:bgMusic
import SpriteKit
import AVFoundation
class GameScene: SKScene, SKPhysicsContactDelegate {
var backgroundMusicPlayer = AVAudioPlayer()
func playBackgroundMusic(filename: String) {
let url = NSBundle.mainBundle().URLForResource(filename, withExtension: nil)
guard let newURL = url else {
print("Could not find file: \(filename)")
return
}
do {
backgroundMusicPlayer = try AVAudioPlayer(contentsOfURL: newURL)
backgroundMusicPlayer.numberOfLoops = -1
backgroundMusicPlayer.prepareToPlay()
backgroundMusicPlayer.play()
} catch let error as NSError {
print(error.description)
}
}
override init(size: CGSize) {
super.init(size: size)
playBackgroundMusic("bgMusic")
}
答案 0 :(得分:0)
尝试获取文件路径。这对我来说每次都适用。
//Change 'ofType' to whatever the file type is. (.m4a, .mp3, etc.)
let path = NSBundle.mainBundle().pathForResource(filename, ofType: ".mp3")
let url = NSURL.fileURLWithPath(path!)
然后将网址加载到AVAudioPlayer。
如果这不起作用,请确保文件名正确并将其添加到项目中。祝你好运!