我尝试使用awt.Robot以编程方式创建鼠标和键事件。问题是关键事件严重或未得到处理。 没有错误消息。这是代码:
package com.ClCH38.CC_Macro.TDI;
import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
public class Tdi {
Robot robot;
Tdi tdi;
public Tdi() {
try {
robot = new Robot();
} catch (AWTException e) {
e.printStackTrace();
}
}
public void directInputKey() {
try {
robot.keyPress(KeyEvent.VK_1); // Choose slot 1. Work fine
Thread.sleep(50);
robot.keyRelease(KeyEvent.VK_1);// Needed to release key
Thread.sleep(50);
robot.keyPress(KeyEvent.VK_2); // Choose slot 2.@
The item is put in hand, but slot 1 is seems always selected
Thread.sleep(50);
robot.keyRelease(KeyEvent.VK_2);// Needed to release key
Thread.sleep(50);
robot.keyPress(KeyEvent.VK_1); // Choose slot 1 Don’t change anything
Thread.sleep(50);
robot.keyRelease(KeyEvent.VK_1);// Needed to release key
Thread.sleep(50);
robot.keyPress(KeyEvent.VK_S); // Move player back Don’t work
Thread.sleep(50);
robot.keyRelease(KeyEvent.VK_S);// Needed to release key
Thread.sleep(50);
robot.mousePress(MouseEvent.BUTTON3_DOWN_MASK);// Place block
Thread.sleep(50);
robot.mouseRelease(MouseEvent.BUTTON3_DOWN_MASK); // mouse button 3 is for AWT mouse right button
Thread.sleep(50);
robot.mousePress(MouseEvent.BUTTON3_DOWN_MASK);// Don’t work
Thread.sleep(50);
robot.mouseRelease(MouseEvent.BUTTON3_DOWN_MASK);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
我在Mac OS 10.10.9,Java 8
上工作答案 0 :(得分:0)
Forge不会直接处理按键和鼠标事件。
游戏以每秒20次“滴答”的速度运行。其间的所有交互都保存在缓冲区中。
从org.lwjgl.input.Mouse;
例如我用于鼠标的是:
if(this.isHoveringOverOptionsList) {
if (Mouse.isButtonDown(0))
{
if(this.notThisTick == 0) {
this.notThisTick = 20;
this.handleClickOnQuestion(mouseX,mouseY);
}
}
else {
while (this.isHoveringOverOptionsList && Mouse.next())
{
int scroll = Mouse.getEventDWheel();
if (scroll != 0)
{
/** moderation is key **/
if (scroll > 0) scroll = -1;
else if (scroll < 0) scroll = 1;
this.scrollOptions(scroll);
}
}
}
}
if(this.isHoveringOverTextArea) {
if (Mouse.isButtonDown(0))
{
if(this.notThisTick == 0) {
if(this.isHoveringOverLineDownButton) {
this.scroll(1);
this.notThisTick = 2;
}
if(this.isHoveringOverLineUpButton) {
this.scroll(-1);
this.notThisTick = 2;
}
}
}
else {
while (this.isHoveringOverTextArea && Mouse.next())
{
int scroll = Mouse.getEventDWheel();
if (scroll != 0)
{
/** moderation is key **/
if (scroll > 0) scroll = -1;
else if (scroll < 0) scroll = 1;
this.scroll(scroll);
}
}
}
}
所以你要看到的是如何将自定义项添加到鼠标缓冲区。
关于如何处理键盘事件,我建议你看看guiChat.java。
你的eclipse中的forgeSrc.jar(如果你使用eclipse)
查看他们从哪里读取输入,然后将你的bufferend输入添加到那里。
另外,不要使用线程!只需在TickEvent
中激活您的活动import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.Phase;
import net.minecraftforge.fml.common.gameevent.TickEvent.PlayerTickEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.ServerTickEvent;
public class EventHandlerWorld {
@SubscribeEvent
public void calculateAverageTickTime(ServerTickEvent event) {
if(event.phase == Phase.START) {
MinecraftServer x = FMLCommonHandler.instance().getMinecraftServerInstance();
}
}
}