想要创建像这样的渐变效果html画布或处理。多彩/不均匀,有点随机。我的第一个倾向是创建几个点,为它们分配颜色和重量,然后通过每个点的1 / R ^ 2函数在画布上插入每个像素颜色?
答案 0 :(得分:0)
我有一个小功能来为HTML5 Canvas线性和/或径向渐变方法创建随机颜色停止......
<强> HTML 强>
<canvas id="cnv" width="300" height="200"></canvas>
<强>的JavaScript 强>
/* simple selection */
var $ = function(a) {return document.getElementById(a.slice(1));};
var randomColorStops = function(num) {
var arr = [];
var stops = [];
var L = num;
var obj;
var randomRGB = function() {
var colorValue = function() {
return Math.floor(Math.random() * 255);
};
return 'rgb('+colorValue()+','+colorValue()+','+colorValue()+')';
};
while(L--) {
arr.push(
parseFloat(
(Math.random()).toFixed(2)
)
);
}
arr.sort();
L = num;
while(L--) {
obj = {
stop: arr[L],
color: randomRGB()
};
stops.push(obj);
}
return stops;
}
/* canvas properties */
var canvas = $('#cnv');
var ctx = canvas.getContext('2d');
var cx = canvas.width / 2;
var cy = canvas.height / 2;
var cr = canvas.height * 0.45;
/* number of stops: random number 5-50 */
var nos = function() {
return Math.floor(Math.random() * 45) + 5;
};
/* create radial gradient */
var grad = ctx.createRadialGradient(
cx - (cr * 0.33),
cy - (cr * 0.33),
2,
cx - (cr * 0.33),
cy - (cr * 0.33),
cr * 1.66
);
/* !!! stops = random number of random colour-stops */
var stops = randomColorStops(nos());
var len = stops.length;
/* iterate stops and add to grad */
for (var i = 0; i < len; i++) {
grad.addColorStop(stops[i].stop, stops[i].color);
}
/* draw to canvas */
/* background: black */
ctx.fillStyle = '#000';
ctx.beginPath();
ctx.fillRect(0, 0, canvas.width, canvas.height);
/* circle: random gradient */
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(cx, cy, cr, 0, Math.PI*2, true);
ctx.fill();
函数randomColorStops()
将一个数字作为参数(此处通过nos()
随机生成)并返回一个有序对象数组,每个对象都带有一个&#39; stop&#39;和&#39;颜色&#39;属性。然后迭代并将其添加到梯度变量(grad
)。