我是一名新手程序员,我很难理解为什么这不起作用。 我有一个“ConnectedClientList”类:
public class ConnectedClientList
{
static readonly object _lock = new object();
public static IList<ClientPeer> ConnectedClientPeers;
static ConnectedClientList()
{
ConnectedClientPeers = new List<ClientPeer>();
}
public static IList<ClientPeer> GetClientPeers()
{
lock (_lock)
{
return ConnectedClientPeers;
}
}
public static void AddClientPeerToConnectedList(ClientPeer client)
{
lock (_lock)
{
ConnectedClientPeers.Add(client);
}
}
public void RemoveClientPeerFromConnectedList(ClientPeer client)
{
ConnectedClientPeers.Remove(client);
}
}
我在另一堂课中有这个:
ClientPeer clientPeer = new ClientPeer(request, Logger, _clientHandlerRegistry);
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Logger.InfoFormat("Added clientpeer to list. Count is now: {0}", ConnectedClientList.ConnectedClientPeers.Count);
最后我有了这个:
public CharacterUpdateEventHandler(ILogger logger)
{
Logger = logger;
IFiber testFiber = new ThreadFiber();
testFiber.Start();
testFiber.ScheduleOnInterval(SendUpdateEventToClients, 1000, 5000);
}
public void SendUpdateEventToClients()
{
if(ConnectedClientList.GetClientPeers() != null)
Logger.InfoFormat("# of connected client peers: {0}", ConnectedClientList.GetClientPeers().Count);
else
{
Logger.InfoFormat("ConnectedClientPeers is null");
}
}
我正在尝试使用Exitgame的Photon Server构建服务器。当我第一次创建clientpeer然后将其添加到“ConnectedClientPeers”时,我立即得到调试信息,说“ConnectedClientPeers”列表实际上现在的计数为1.
我正在运行的线程似乎正在重复“SendUpdateEventToClients”,但该函数中的调试消息总是说我的“ConnectedClientPeers”列表的计数为0.
我确信这可能是我不知道的简单事情,但我没有任何运气找到过去几天的解决方案。非常感谢任何帮助或建议。谢谢!
-Jarryd
- 编辑 -
我更新了类以使整个类保持静态,但仍然存在同样的问题。
public static class ConnectedClientList
{
static readonly object _lock = new object();
public static readonly IList<ClientPeer> ConnectedClientPeers;
static ConnectedClientList()
{
ConnectedClientPeers = new List<ClientPeer>();
}
public static IList<ClientPeer> GetClientPeers()
{
lock (_lock)
{
return ConnectedClientPeers;
}
}
public static void AddClientPeerToConnectedList(ClientPeer client)
{
lock (_lock)
{
ConnectedClientPeers.Add(client);
}
}
public static void RemoveClientPeerFromConnectedList(ClientPeer client)
{
ConnectedClientPeers.Remove(client);
}
}
我的调试日志: 2016-08-08 14:27:21,771 [ThreadFiber-1] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
2016-08-08 14:27:23,428 [ThreadFiber-2] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
2016-08-08 14:27:26,771 [ThreadFiber-1] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
2016-08-08 14:27:28,443 [ThreadFiber-2] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
2016-08-08 14:27:31,774 [ThreadFiber-1] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
2016-08-08 14:27:33,453 [ThreadFiber-2] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
2016-08-08 14:27:36,787 [ThreadFiber-1] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
2016-08-08 14:27:38,465 [ThreadFiber-2] INFO [CharacterUpdateEventHandler] [55] [(null)] - 连接的客户端对等数:0
答案 0 :(得分:0)
不确定如何在评论中发布代码,这很多代码似乎都很好
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication6
{
class Program
{
static void Main(string[] args)
{
ClientPeer clientPeer = new ClientPeer();
clientPeer.MyProperty = 5;
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Console.WriteLine(ConnectedClientList.ConnectedClientPeers.Count.ToString());
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Console.WriteLine(ConnectedClientList.ConnectedClientPeers.Count.ToString());
clientPeer = new ClientPeer();
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Console.WriteLine(ConnectedClientList.ConnectedClientPeers.Count.ToString());
}
public class ClientPeer
{
public int MyProperty { get; set; }
}
public static class ConnectedClientList
{
static readonly object _lock = new object();
public static IList<ClientPeer> ConnectedClientPeers;
static ConnectedClientList()
{
ConnectedClientPeers = new List<ClientPeer>();
}
public static IList<ClientPeer> GetClientPeers()
{
lock (_lock)
{
return ConnectedClientPeers;
}
}
public static void AddClientPeerToConnectedList(ClientPeer client)
{
lock (_lock)
{
ConnectedClientPeers.Add(client);
}
}
}
}
}
所以这只添加了3个对等体并显示了计数并显示确实有3个